Titan's Grotto: Difference between revisions

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m (So difficult to test this smh.)
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'''Note:'''
'''Note:'''
*All attacks by the turret will add 2 seconds of cooldown time to a player's skills, even if a player is not hit by the attack itself due to invincibility frames.
*All attacks by the turret will add 2 seconds of cooldown time to a player's skills, even if a player is not hit by the attack itself due to invincibility frames, except for their Hyper Active skill.
*It is advised to have a number of party members focus on the turrets as to not have the upper room where the boss is be filled with '''Beam Detonation''' attacks constantly increasing allies' cooldown timers.
*It is advised to have a number of party members focus on the turrets as to not have the upper room where the boss is be filled with '''Beam Detonation''' attacks constantly increasing allies' cooldown timers.
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'''Note:'''
'''Note:'''
*The boss room can be extremely deadly while multiple turrets are still active. When the sigils for '''Beam Detonation''' appear, try to stand still until all lock on to you, so there is more room to attack the boss for you and your allies.
*The boss room can be extremely deadly while multiple turrets are still active. When the sigils for '''Beam Detonation''' appear, try to stand still until all lock on to you, so there is more room to attack the boss for you and your allies.
**As Hyper Actives are not affected by the cooldown effect, they can prove helpful while waiting for your other skills, especially after being hit by a large amount of '''Beam Detonations'''.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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*'''EMP:''' Emit an electrical discharge that will knock any players nearby away.
*'''EMP:''' Emit an electrical discharge that will knock any players nearby away.
*'''Poison Gear:''' Shifts the green node to the right side of the core, causing a gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Poison. Will only be used if the '''Izellon Guarder Type-R''' in the green room is alive.
*'''Poison Gear:''' Shifts the green node to the right side of the core, causing a green gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Poison. Will only be used if the '''Izellon Guarder Type-R''' in the green room is alive.
*'''Burn Gear:''' Shifts the red node to the left side of the core, causing a gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Burn. Will only be used if the '''Izellon Guarder Type-R''' in the red room is alive.
*'''Burn Gear:''' Shifts the red node to the front side of the core, causing a red gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Burn. Will only be used if the '''Izellon Guarder Type-R''' in the red room is alive.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
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