Titan's Grotto: Difference between revisions

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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Kai''' - A security device on the machine's lowest floor, disabling the teleporter to the upper floor.
| '''Iserlohn Kai''' - A security device on the machine's lowest floor, disabling the teleporter to the upper floor.
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<!--*'''Defense Barrier:''' Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces physical damage.
'''Note:'''
*As there are two '''Iserlohn Tai''', it is advised to focus on the one that most members of the party can deal damage to depending on their barrier, as only one must be destroyed to activate a portal to the boss.-->
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|[[File:Dunno.png|60px]]
| '''Iserlohn Tai''' - A security device on the machine's lowest floor, disabling the teleporter to the upper floor.
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*'''Defense Barrier:''' Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces physical damage.
*'''Defense Barrier:''' Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces physical damage.
'''Note:'''
'''Note:'''
*As there are two '''Izellon Kai''', it is advised to focus on the one that most members of the party can deal damage to depending on their barrier, as only one must be destroyed to activate a portal to the boss.
*As there are two '''Iserlohn Tai''', it is advised to focus on the one that most members of the party can deal damage to depending on their barrier, as only one must be destroyed to activate a portal to the boss.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Guarder Type-T''' - A turret that specializes in aerial bombardments.
| '''Iserlohn Guard Type-T''' - A turret that specializes in aerial bombardments.
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*'''Sky Beam:''' Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam.
*'''Sky Beam:''' Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Guarder Type-W''' - A flying defensive unit that can be summoned to defend the machine.
| '''Iserlohn Guard Type-W''' - A flying defensive unit that can be summoned to defend the machine.
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*'''Blade Shot''': Fires 3 disk-shaped blasts at a nearby player.
*'''Blade Shot''': Fires 3 disk-shaped blasts at a nearby player.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Guarder Type-R''' - A combat robot guarding the '''Izellon Core''', powered by one of four elements.
| '''Iserlohn Guard Type-R''' - A combat robot guarding the '''Iserlohn Core''', powered by one of four elements.
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*'''Power Slam:''' Jump towards a nearby player and slams into the ground under them 3 times, launching them into the air.
*'''Power Slam:''' Jump towards a nearby player and slams into the ground under them 3 times, launching them into the air.
*'''Missile Barrage:''' Fires 5 missiles at players nearby.
*'''Missile Barrage:''' Fires 5 missiles at players nearby.
*'''Wind Barrier:''' Create a barrier that drastically reduces all damage taken through the use of three '''Defense Nodes''', but the barrier will implode if all '''Defense Nodes''' are overloaded. This is only used by the combat robot in the green room.
*'''Wind Barrier:''' Create a barrier that drastically reduces all damage taken through the use of three '''Element Power Sources''', but the barrier will implode if all '''Element Power Sources''' are overloaded. This is only used by the combat robot in the green room.
'''Note:'''
'''Note:'''
*Defeating the yellow or purple robot will activate a teleporter to the '''Izellon Core''' on the same side as the room it is in. As such, only one is required to be destroyed.
*Defeating the yellow or purple robot will activate a teleporter to the '''Iserlohn Core''' on the same side as the room it is in. As such, only one is required to be destroyed.
*Defeating the green robot will deactivate the '''Poison Gear''' attack, while defeating the red robot will deactivate the '''Burn Gear''' attack.
*Defeating the green robot will deactivate the '''Poison Gear''' attack, while defeating the red robot will deactivate the '''Burn Gear''' attack.
**Both of these are entirely optional, as neither attack bypasses invincibility frames at all.
**Both of these are entirely optional, as neither attack bypasses invincibility frames at all.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Defense Node''' - Three nodes which react to being hit. While active, they will grant the robot unit incredible defense. Causing all three nodes to have all their indicators lit up will instantly destroy the robot. Hitting the nodes while they are fully lit up will reset their power back to 0. A random amount of indicators will be lit up upon entering the fight.
|'''Element Power Source''' - Three nodes which react to being hit. While active, they will grant the robot unit incredible defense. Causing all three nodes to have all their indicators lit up will instantly destroy the robot. Hitting the nodes while they are fully lit up will reset their power back to 0. A random amount of indicators will be lit up upon entering the fight.
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Omega''' - The central security device, powering the gate towards the inner sections of the Colossus.
| '''Iserlohn Omega''' - The central security device, powering the gate towards the inner sections of the Colossus.
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*'''Intruder Alert:''' The device lifts into the air surrounding itself with a gear-like aura, forcing all active '''Izellon Guarder Type-T''' to lock on to any players in the central room with '''Beam Detonation''' as well as all active '''Izellon Guarder Type-W''' to swarm the central room and dash across the stage, hitting players in their path.
*'''Intruder Alert:''' The device lifts into the air surrounding itself with a gear-like aura, forcing all active '''Iserlohn Guarder Type-T''' to lock on to any players in the central room with '''Beam Detonation''' as well as all active '''Iserlohn Guarder Type-W''' to swarm the central room and dash across the stage, hitting players in their path.


'''Note:'''
'''Note:'''
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|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Core''' - The core of the machine imbued with the power of the elements. Surrounded by 4 elemental nodes, colored red, green, purple and yellow.
| '''Iserlohn Core''' - The core of the machine imbued with the power of the elements. Surrounded by 4 elemental nodes, colored red, green, purple and yellow.
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*'''EMP:''' Emit an electrical discharge that will knock any players nearby away.
*'''EMP:''' Emit an electrical discharge that will knock any players nearby away.
*'''Poison Gear:''' Shifts the green node to the right side of the core, causing a green gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Poison. Will only be used if the '''Izellon Guarder Type-R''' in the green room is alive.
*'''Poison Gear:''' Shifts the green node to the right side of the core, causing a green gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Poison. Will only be used if the '''Iserlohn Guarder Type-R''' in the green room is alive.
*'''Burn Gear:''' Shifts the red node to the front side of the core, causing a red gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Burn. Will only be used if the '''Izellon Guarder Type-R''' in the red room is alive.
*'''Burn Gear:''' Shifts the red node to the front side of the core, causing a red gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Burn. Will only be used if the '''Iserlohn Guarder Type-R''' in the red room is alive.
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|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
| '''Izellon Core''' - The core of the machine floating inside the portal's energy field, after having its elemental shielding stripped away.
| '''Iserlohn Core''' - The core of the machine floating inside the portal's energy field, after having its elemental shielding stripped away.
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*'''EMP:''' Emit an electrical discharge which will force all skills into a 2 second cooldown, even if the blast was avoided with invincibility frames.
*'''EMP:''' Emit an electrical discharge which will force all skills into a 2 second cooldown, even if the blast was avoided with invincibility frames.
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|Color={{ColorSel|Village|13}}
|Color={{ColorSel|Village|13}}
|KR=거신의 침소 |KRName=Bedchamber of the Colossus
|KR=거신의 침소 |KRName=Bedchamber of the Colossus
|NA=Titan's Grove
}}
}}
}}
}}
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