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Titan's Grotto: Difference between revisions

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{{development}}
{{development}}
{{Languages|13-5}}
{{Languages|Titan's Grotto}}
{{DungeonPage
{{DungeonPage
| Orient=5
| Orient=5
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| BigPic=13-5new.png
| BigPic=13-5new.png
| DunName=Titan's Grotto
| DunName=Titan's Grotto
| Quotation=
| Quotation='''Titan's Grotto'''. A laboratory with a portal located in the deep-sea. The dormant titan awakes.
| Description=-
| Description=The dormant ancient weapon slowly awakes.
| LvNeed=99
| LvNeed=99
| LvFit=450000
| LvFit=500000
| XEntryReq=<span style="display:none">{{</span>
| XEntryReq=<span style="display:none">{{</span>
*Can only enter dungeon at specific times.
*Can only enter dungeon at specific times.
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|}
|}
*Can enter for free once whenever the dungeon opens.
*Can enter for free once whenever the dungeon opens.
*Can enter additional times using '''Key to the Sleeping Colossus''' [[File:13-5 Key.png|30px]].  
*Can enter additional times using '''Titan's Grotto Key''' [[File:13-5 Key.png|30px]].  
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Detail=<span style="display:none">{{</span>
| Detail=<span style="display:none">{{</span>
*Up to 6 players can enter (minimum 3 players required to enter)
*Up to 6 players can enter (minimum 3 players required to enter)
*Item Drop Rate effects except for Drop Rate Events do not affect drops from this dungeon.
*Item Drop Rate effects except for Drop Rate Events do not affect drops from this dungeon.
====Demon Realm====
====Environmental Debuff - Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 60%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 60%.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Mob=<span style="display:none">{{</span>
| Mob=<span style="display:none">{{</span>
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Iserlohn Tai Red.png|60px]]
| '''Izellon Kai''' - A security device on the machine's lowest floor, disabling the teleporter to the upper floor.
| '''Iserlohn Tai''' - A security device on the machine's lowest floor, disabling the teleporter to the middle floor.
|
*'''Defense Barrier:''' Generates a red barrier at the start of the dungeon at random that will remain active until destroyed. The red barrier drastically reduces physical damage.
'''Note:'''
*It is advised to focus on the one that most members of the party can deal damage to depending on their barrier, as only one must be destroyed to activate a portal to the boss.
|-
|[[File:Iserlohn Tai Blue.png|60px]]
| '''Iserlohn Kai''' - A security device on the machine's lowest floor, disabling the teleporter to the middle floor.
|
|
*'''Defense Barrier:''' Generates either a blue or red barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage, while the red barrier drastically reduces physical damage.
*'''Defense Barrier:''' Generates a blue barrier at the start of the dungeon at random that will remain active until destroyed. The blue barrier drastically reduces magical damage.
'''Note:'''
'''Note:'''
*As there are two '''Izellon Kai''', it is advised to focus on the one that most members of the party can deal damage to depending on their barrier, as only one must be destroyed to activate a portal to the boss.
*It is advised to focus on the one that most members of the party can deal damage to depending on their barrier, as only one must be destroyed to activate a portal to the boss.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Iserlohn Guard Type-T.png|60px]]
| '''Izellon Guarder Type-T''' - A turret that specializes in aerial bombardments.
| '''Iserlohn Guard Type-T''' - A turret that specializes in aerial bombardments.
|
|
*'''Sky Beam:''' Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam.
*'''Sky Beam:''' Fire a blast into the air which will rain straight down on a designated point. This will be marked by a thin yellow beam.
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'''Note:'''
'''Note:'''
*All attacks by the turret will add 2 seconds of cooldown time to a player's skills, even if a player is not hit by the attack itself due to invincibility frames, except for their Hyper Active skill.
*All attacks by the turret will add 2 seconds of cooldown time to a player's skills, even if a player is not hit by the attack itself due to invincibility frames, except for their Hyper Active and Master Skills.
*It is advised to have a number of party members focus on the turrets as to not have the upper room where the boss is be filled with '''Beam Detonation''' attacks constantly increasing allies' cooldown timers.
*It is advised to have a number of party members focus on the turrets as to not have the upper room where the boss is be filled with '''Beam Detonation''' attacks constantly increasing allies' cooldown timers.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Iserlohn Guard Type-W.png|60px]]
| '''Izellon Guarder Type-W''' - A flying defensive unit that can be summoned to defend the machine.
| '''Iserlohn Guard Type-W''' - A flying defensive unit that can be summoned to defend the machine.
|
|
*'''Blade Shot''': Fires 3 disk-shaped blasts at a nearby player.
*'''Blade Shot''': Fires 3 disk-shaped blasts at a nearby player.
*'''Electric Pulse''': Causes a small shockwave arround itself, damaging nearby players.
*'''Electric Pulse''': Causes a small shockwave around itself, damaging nearby players.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Iserlohn Guard Type-R.png|60px]]
| '''Izellon Guarder Type-R''' - A combat robot guarding the '''Izellon Core''', powered by one of four elements.
| '''Iserlohn Guard Type-R''' - A combat robot guarding the '''Iserlohn Core''', powered by one of four elements.
|
|
*'''Power Slam:''' Jump towards a nearby player and slams into the ground under them 3 times, launching them into the air.
*'''Power Slam:''' Jump towards a nearby player and slams into the ground under them 3 times, launching them into the air.
*'''Missile Barrage:''' Fires 5 missiles at players nearby.
*'''Missile Barrage:''' Fires 5 missiles at players nearby.
*'''Wind Barrier:''' Create a barrier that drastically reduces all damage taken through the use of three '''Defense Nodes''', but the barrier will implode if all '''Defense Nodes''' are overloaded. This is only used by the combat robot in the green room.
*'''Wind Barrier:''' Create a barrier that drastically reduces all damage taken through the use of three '''Element Power Sources''', but the barrier will implode if all '''Element Power Sources''' are overloaded. This is only used by the combat robot in the green room.
'''Note:'''
'''Note:'''
*Defeating the yellow or purple robot will activate a teleporter to the '''Izellon Core''' on the same side as the room it is in. As such, only one is required to be destroyed.
*Defeating the yellow or purple robot will activate a teleporter to the '''Iserlohn Core''' on the same side as the room it is in. As such, only one is required to be destroyed.
*Defeating the green robot will deactivate the '''Poison Gear''' attack, while defeating the red robot will deactivate the '''Burn Gear''' attack.
*Defeating the green robot will deactivate the '''Poison Gear''' attack, while defeating the red robot will deactivate the '''Burn Gear''' attack.
**Both of these are entirely optional, as neither attack bypasses invincibility frames at all.
**Both of these are entirely optional, as neither attack bypasses invincibility frames at all.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
|[[File:Dunno.png|60px]]
|
[[File:Portal TitansGrotto.png|60px]]
|'''Portal''' - This portal which will take you to various points on the stage.
|'''Portal''' - This portal which will take you to various points on the stage.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Dunno.png|60px]]
|'''Defense Node''' - Three nodes which react to being hit. While active, they will grant the robot unit incredible defense. Causing all three nodes to have all their indicators lit up will instantly destroy the robot. Hitting the nodes while they are fully lit up will reset their power back to 0. A random amount of indicators will be lit up upon entering the fight.
|'''Element Power Source''' - Three nodes which react to being hit. While active, they will grant the robot unit incredible defense. Causing all three nodes to have all their indicators lit up will instantly destroy the robot. Hitting the nodes while they are fully lit up will reset their power back to 0. A random amount of indicators will be lit up upon entering the fight.
|-
|-
|
|
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|'''Low Gravity''' - Against the boss, gravity is decreased, allowing for more floaty jumps.
|'''Low Gravity''' - Against the boss, gravity is decreased, allowing for more floaty jumps.
|-
|-
|[[File:Dunno.png|60px]]
|
[[File:Platform TitansGrotto.png|60px]]
|'''Raising Platforms''' - The energy from the portal has disrupted the gravitational field of the area, platforms will raise up into the sky.
|'''Raising Platforms''' - The energy from the portal has disrupted the gravitational field of the area, platforms will raise up into the sky.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Boss=<span style="display:none">{{</span>
| Boss=<span style="display:none">{{</span>
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Iserlohn Omega.png|60px]]
| '''Izellon Omega''' - The central security device, powering the gate towards the inner sections of the Colossus.
| '''Iserlohn Omega''' - The central security device, powering the gate towards the inner sections of the Colossus.
|
|
*'''Intruder Alert:''' The device lifts into the air surrounding itself with a gear-like aura, forcing all active '''Izellon Guarder Type-T''' to lock on to any players in the central room with '''Beam Detonation''' as well as all active '''Izellon Guarder Type-W''' to swarm the central room and dash across the stage, hitting players in their path.
*'''Intruder Alert:''' The device lifts into the air surrounding itself with a gear-like aura, forcing all active '''Iserlohn Guarder Type-T''' to lock on to any players in the central room with '''Beam Detonation''' as well as all active '''Iserlohn Guarder Type-W''' to swarm the central room and dash across the stage, hitting players in their path.


'''Note:'''
'''Note:'''
*The boss room can be extremely deadly while multiple turrets are still active. When the sigils for '''Beam Detonation''' appear, try to stand still until all lock on to you, so there is more room to attack the boss for you and your allies.
*The boss room can be extremely deadly while multiple turrets are still active. When the sigils for '''Beam Detonation''' appear, try to stand still until all lock on to you, so there is more room to attack the boss for you and your allies.
**As Hyper Actives are not affected by the cooldown effect, they can prove helpful while waiting for your other skills, especially after being hit by a large amount of '''Beam Detonations'''.
**As Hyper Active and Master Skills are not affected by the cooldown effect, they can prove helpful while waiting for your other skills, especially after being hit by a large amount of '''Beam Detonations'''.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Iserlohn Core Elements.png|60px]]
| '''Izellon Core''' - The core of the machine imbued with the power of the elements. Surrounded by 4 elemental nodes, colored red, green, purple and yellow.
| '''Iserlohn Core''' - The core of the machine imbued with the power of the elements. Surrounded by 4 elemental nodes, colored red, green, purple and yellow.
|
|
*'''EMP:''' Emit an electrical discharge that will knock any players nearby away.
*'''EMP:''' Emit an electrical discharge that will knock any players nearby away.
*'''Poison Gear:''' Shifts the green node to the right side of the core, causing a green gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Poison. Will only be used if the '''Izellon Guarder Type-R''' in the green room is alive.
*'''Poison Gear:''' Shifts the green node to the right side of the core, causing a green gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Poison. Will only be used if the '''Iserlohn Guarder Type-R''' in the green room is alive.
*'''Burn Gear:''' Shifts the red node to the front side of the core, causing a red gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Burn. Will only be used if the '''Izellon Guarder Type-R''' in the red room is alive.
*'''Burn Gear:''' Shifts the red node to the front side of the core, causing a red gear-shaped aura to surround all elemental nodes, inflicting hitstun and dealing extremely high damage, while also inflicting Burn. Will only be used if the '''Iserlohn Guarder Type-R''' in the red room is alive.
|-
|-
|[[File:Dunno.png|60px]]
|[[File:Iserlohn Core WithoutElements.png|60px]]
| '''Izellon Core''' - The core of the machine floating inside the portal's energy field, after having its elemental shielding stripped away.
| '''Iserlohn Core''' - The core of the machine floating inside the portal's energy field, after having its elemental shielding stripped away.
|
|
*'''EMP:''' Emit an electrical discharge which will force all skills into a 2 second cooldown, even if the blast was avoided with invincibility frames.
*'''EMP:''' Emit an electrical discharge which deals a hefty amount of damage and will force all skills into a 2 second cooldown. The cooldown effect will apply even if the attack itself is avoided with invincibility frames.
*'''Gear Pylon:''' Causes gear-shaped pylons to appear randomly nearby that deal non-hitstun damage to players coming into contact with them. If two pylons are close to eachother, a link will appear between them that also deals damage.
*'''Gear Pylon:''' Causes gear-shaped pylons to appear randomly nearby that deal non-hitstun damage to players coming into contact with them. If two pylons are close to each other, a link will appear between them that also deals damage.
*'''Energy Fall:''' Causes a ball of concentrated energy to fall from the sky, indicated by a red light. The ball will destroy any platforms in its way.
*'''Energy Fall:''' Causes a ball of concentrated energy to fall from the sky, indicated by a red light. The ball will destroy any platforms in its way.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| BDrop={{:13-5Bdrop1}}
| BDrop={{:13-5Bdrop1}}
| DBGM= [http://www.youtube.com/watch?v=ehRwe2ITQSk '''''li_devildom4_portal_01''''']
| SBGM=[http://www.youtube.com/watch?v=ehRwe2ITQSk '''''li_devildom4_portal_01''''']
| BBGM= [http://www.youtube.com/watch?v=KSghQaxv4g0 '''''li_devildom4_portal_boss_01''''']
 
[http://www.youtube.com/watch?v=KSghQaxv4g0 '''''li_devildom4_portal_boss_01''''']
| Dialogue=
| Dialogue=
{{tabs
{{tabs
|name=Dialog
|name=Dialog
|tab1=Dungeon Start Dialogue
|contents1=
*'''Haivan:''' ''I was just going to let you go... But I can't have you interfering with the soul fragments. Don't worry, I'll make good use of this gem.''
|tab2=Mid Dungeon Dialogue
|contents2=
First Room:
*'''Elesis:''' ''We'll need to go up to chase Haivan... Let's find a way.''
*'''Eve:''' ''Looks like the security system is on both sides. Let us remove them first.''
*'''Raven:''' ''The attacks become more concentrated as you move up. It's too dangerous to just leave them be.''
Second Room:
*'''Aisha:''' ''Hm? All the zones have different elemental attributes.''
*'''Rena:''' ''We should watch out for elemental attacks then. Make sure we don't split up.''
*'''Add:''' ''Looks like some parts should be handled alone. I'll handle this one.''
|tab3=Mid Boss Dialogue
|contents3=
*'''Lu:''' ''Everything is getting sucked in over there! It will be dangerous if we get caught.''
*'''Ara:''' ''We must stop the core! We won't resolve anything if we just running away!''
*'''Ain:''' ''Then let's use the air currents to our advantage. With it, we should be able to approach the core quickly.''
|tab4=Dungeon Victory Quote
|tab4=Dungeon Victory Quote
|contents4=
|contents4=
*'''Elsword:''' ''-''
*'''Elsword:''' ''I thought I had to shoulder everything too. But now I know that doesn't solve anything! I won't let you walk that same path, Haivan!''
*'''Aisha:''' ''-''
*'''Aisha:''' ''That dummy...! I regret saying he's exactly like Elsword! If you used all the energy in the gem, I won't forgive you!''
*'''Rena:''' ''-''
*'''Rena:''' ''Why did he betray his own people...? I'm not sure what's going on, but we must stop him!''
*'''Raven:''' ''-''
*'''Raven:''' ''-''
*'''Eve:''' ''-''
*'''Eve:''' ''Thankfully we finished the fight before the system went down. Great job everyone. ...What? Something is approaching quickly... This energy... Could it be?''
*'''Chung:''' ''-''
*'''Chung:''' ''Why... Why did you betray Winster? Isn't he your father? This is your home!''
*'''Ara:''' ''-''
*'''Ara:''' ''I don't want any more family members fighting each other! Haivan... Do you truly wish to walk this path?''
*'''Elesis:''' ''-''
*'''Elesis:''' ''Looks like we've managed to shut everything down. Don't let your guard down yet, and let's retrieve the gem.''
*'''Add:''' ''-''
*'''Add:''' ''Tsk... That was close. We barely have enough mana to open the portal. We would have been stuck here if we were a moment too late.''
*'''Lu:''' ''-''
*'''Lu:''' ''Really. You can't let your guard down even for a moment. Looks like it's finally time to say goodbye. ... Huhu. Don't worry. We'll see each other soon.''
*'''Ciel:''' ''-''
*'''Ciel:''' ''-''
*'''Rose:''' ''-''
*'''Rose:''' ''We've finally stopped the energy overload. It's time to return.''
*'''Ain:''' ''-''
*'''Ain:''' ''I never imagined I would be protecting demons. If I'm with you... How much would I change?''
*'''Laby:''' ''-''
*'''Laby:''' ''Laby thought father and son were really close! Laby doesn't understand why Haivan doesn't like Winster.''
}}
}}
|Gallery=
|Gallery=
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</gallery>
</gallery>
| Trivia=<span style="display:none">{{</span>
| Trivia=<span style="display:none">{{</span>
 
*Strangely, this dungeon has also been referred to as 'Titan's Grove' multiple times in the North American server. The event quests associated with it, along with the description of the 'Titan's Grotto Key' item have both referred to the dungeon by this name.
*The raising platforms during the boss fight are considered targetable objects by certain tracking skills, resulting in things such as [[Artillery Strike - Quantum Ballista/ModA|[Mod] Artillery Strike Quantum Ballista]] and [[Eagle's Radar]] targeting the platforms.
<span style="display:none">}}</span>
|Updates=<span style="display:none">{{</span>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|13}}"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|13}}"
! KR !! NA
|-
| 08/14/2019 || 09/11/2019 || align="left" |
*'''Titan's Grotto''' added.
|-
| 10/10/2019 || - || align="left" |
*CP Requirement increased from 450000 to 470000.
|-
| 11/21/2019 || - || align="left" |
*CP Requirement decreased from 470000 to 400000.
|-
| 03/12/2020 || 04/08/2020 || align="left" |
*CP Requirement increased from 400000 to 500000.
|}
<span style="display:none">}}</span>
<span style="display:none">}}</span>
|AltLang=
|AltLang=
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|Color={{ColorSel|Village|13}}
|Color={{ColorSel|Village|13}}
|KR=거신의 침소 |KRName=Bedchamber of the Colossus
|KR=거신의 침소 |KRName=Bedchamber of the Colossus
|DE=Grotte des Titanen |DEName=Titan's Grotto
|ES=Gruta de los Titanes |ESName=Titan's Grotto
|FR=Grotte du titan |FRName=Titan's Grotto
|IT=Grotta dei Titani |ITName=Titan's Grotto
|PL=Grota Tytana |PLName=Titan's Grotto
|BR=Gruta do Titã |BRName=Titan's Grotto
}}
}}
}}
}}
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