Titan's Grotto: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 69: Line 69:


'''Note:'''
'''Note:'''
*All attacks by the turret will add 2 seconds of cooldown time to a player's skills, even if a player is not hit by the attack itself due to invincibility frames, except for their Hyper Active skill.
*All attacks by the turret will add 2 seconds of cooldown time to a player's skills, even if a player is not hit by the attack itself due to invincibility frames, except for their Hyper Active and Master Skills.
*It is advised to have a number of party members focus on the turrets as to not have the upper room where the boss is be filled with '''Beam Detonation''' attacks constantly increasing allies' cooldown timers.
*It is advised to have a number of party members focus on the turrets as to not have the upper room where the boss is be filled with '''Beam Detonation''' attacks constantly increasing allies' cooldown timers.
|-
|-
Line 116: Line 116:
'''Note:'''
'''Note:'''
*The boss room can be extremely deadly while multiple turrets are still active. When the sigils for '''Beam Detonation''' appear, try to stand still until all lock on to you, so there is more room to attack the boss for you and your allies.
*The boss room can be extremely deadly while multiple turrets are still active. When the sigils for '''Beam Detonation''' appear, try to stand still until all lock on to you, so there is more room to attack the boss for you and your allies.
**As Hyper Actives are not affected by the cooldown effect, they can prove helpful while waiting for your other skills, especially after being hit by a large amount of '''Beam Detonations'''.
**As Hyper Active and Master Skills are not affected by the cooldown effect, they can prove helpful while waiting for your other skills, especially after being hit by a large amount of '''Beam Detonations'''.
|-
|-
|[[File:Iserlohn Core Elements.png|60px]]
|[[File:Iserlohn Core Elements.png|60px]]
ElEditors, Administrators
122,501

edits