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Possible Error With Class Modifiers And Maybe Attack Formula?

6
FlareKyn (talkcontribs)

Okay, so I decided to compare the Physical Attack of one of my Knight Emperors with one of my Immortals (both Master Class with all relevant passives unlocked). After removing all external attack power influences, I found that my Knight Emperor had 2,086 Physical Attack and my Immortal had 2,137 Physical Attack. At first I thought this made sense because of what the template said were the class multipliers, but then I realized that Immortal gets 5% more permanent Physical Attack (Additive) from his Passives than Knight Emperor. I don't know whether Awakened One or the Artifact Stage 1 Passive are additive or multiplicative, but when I tried to figure out what their base attacks before their Passives were under all assumptions, I actually ended up with higher results for Knight Emperor every time.

Also, when I tried the formula listed for the attack stats, I got a result way higher than my Immortal's 2,137 before even attempting to apply increases from Passives.

Ritsu (talkcontribs)

I figured it out. You have to use base job fixed/scaling (aka base/incremental) modifiers.

FlareKyn (talkcontribs)

Yeah, I think that's right. Also, I have to confess that I forgot to factor in the El Search Party Collection when I made this discussion (I had all of the attack boosts from the collection on both my Immortal and Knight Emperor).

Anyway, I tried it out and managed to get extremely close to my Immortal's attack (2,137.66875). This is considering the +400 raw attack from the collection to be applied before any multipliers with Awakened One being additive and both the Artifact Stage 1 Passive and the +3.75% from the collection being multiplicative. I'm not 100% sure on how this game rounds the stats, but I'm confident that this is correct.

Edit: Wow, I'm dumb. I decided to check the formula again with my Knight Emperor's attack this time and it wasn't quite adding up, but then I checked Knighthood again and realized it gives a 12% increase, not a 10% one. No wonder I was getting higher results with him when I was trying to find his base attack. That's my bad. I got the right number after I corrected that.

Ritsu (talkcontribs)

The amount of small stat boosts in this game is insane. I'm lucky to have a Knight Emperor that isn't in ESPC and has no Master Class, so only removing Awakened One + Knighthood (22% total) gives me 1202 for Physical Attack, which is the same value Ashal has on his calc.

FlareKyn (talkcontribs)

I actually do get effectively the same result going backwards from the final Attack with both classes now that I've corrected Knighthood from 10% to 12% and factor the collection in, with the only difference being the decimals which doesn't really matter (the end result was between 1201 and 1202 for both classes, so I'm sure I could've picked up that my final attack was being rounded down). Even without factoring collection, I only get a one point difference between them when using the correct Knighthood percentage of 12%, so it's clear that my assumption that Knighthood was 10% was artificially influencing my results.

Ritsu (talkcontribs)

The attack stats are rounded down in the game's code like many others.