Trapping Ranger: Difference between revisions

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| '''Erendil Combo'''
| '''Erendil Combo'''
After kicking twice, draw out Erendil to slash twice and finish by stabbing and pulling out the blade that knocks down the target.  
After kicking twice, draw out Erendil to slash twice and finish by stabbing and pulling out the blade that knocks down the target.  
*This combo won't knock down if used with [[Nature's Force System#Nature's Force Damage Boost|1 NF]] or if [[Calculated Strike]] is active.
*This combo won't knock down if [[Calculated Strike]] is active.
*The last Z has a large enough hit stun to chain Special Actives before knocking down.  
*The last Z can be interrupted before Rena pulls Erendil out of the enemy by using a skill.
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{{CZ}} 163% Phy. Damage <br>
{{CZ}} 163% Phy. Damage <br>
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