Trapping Ranger: Difference between revisions

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| '''Erendil Combo'''
| '''Erendil Combo'''
Rena kicks twice, unleashes the Blade of Erendil to slash twice, and ends with a stab that pulls back and knocks down.
Rena kicks twice, unleashes the Blade of Erendil to slash twice, and ends with a stab that pulls back and knocks down.
*The first stab on the 5th Z can be canceled with a Active/Special Active. The second stab on the 5th Z has a large enough hit stun to chain Special Actives before knocking down (Explosion Trap can work too if positioned correctly).
*The first stab on the last Z can be canceled with a skill. The second stab on the last Z has a large enough hit stun to chain Special Actives before knocking down.
*If Calculated Strike is active, the last hit no longer knocks down.
*With 1 nature orb, the last hit allows the orb to explode and stun the target instead of knocking down.
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{{CZ}} 120% Phy. Damage <br>
{{CZ}} 120% Phy. Damage <br>
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| '''Jump Dash Stab'''
| '''Jump Dash Stab'''
Rena dashes up into the air and thrusts her dagger at the opponent, ending it with a 180 degree slash.
Rena dashes up into the air and thrusts her dagger at the opponent, ending it with a 180 degree slash.
*Although not explicitly stated, Trapping Ranger's {{CU}}{{CZ}} is also changed to an Erendil slash.
*Trapping Ranger's ^Z and >>^Z have been changed to an Erendil slash.
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{{CDR}}{{CU}} <br>
{{CDR}}{{CU}} <br>
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