Trapping Ranger: Difference between revisions

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ending it with a stab and pulling back, knocking down the victim.<br>
ending it with a stab and pulling back, knocking down the victim.<br>


'''NOTE''': The first stab on the 5th Z can be canceled with a Active/Special Active. The second stab on the 5th Z has a large enough hit stun for you to chain Special Actives before the enemy is knocked down.
'''NOTE''': The first stab on the 5th Z can be canceled with a Active/Special Active. The second stab on the 5th Z has a large enough hit stun for you to chain Special Actives before the enemy is knocked down (Explosion Trap can work too if positioned correctly).
|110% Phy. Damage → 120% Phy. Damage → 140% Phy. Damage → 180% Phy. Damage → 115% Phy. Damage (x2)  
|110% Phy. Damage → 120% Phy. Damage → 140% Phy. Damage → 180% Phy. Damage → 115% Phy. Damage (x2)  
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|-
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