Trapping Ranger: Difference between revisions

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| [[Image:TrCombo1.png]]  
| [[Image:TrCombo1.png]]  
| '''Erendil Combo'''
| '''Erendil Combo'''
After kicking twice, draw out Erendil to slash twice and finish by stabbing and pulling out the blade which knocks down the target.  
After kicking twice, draw out Erendil to slash once while in '''Super Armor''' before slashing a second time. Finish by stabbing enemies in front while in '''Super Armor''', and pull out the blade to knock them down. The final {{CZ}} can be interrupted by movement before Rena pulls Erendil out of the enemy, allowing you to continue comboing.
*This combo won't knock down if [[Calculated Strike]] is active.
*This combo won't knock down if [[Calculated Strike]] is active.
*The last Z can be interrupted before Rena pulls Erendil out of the enemy by using a skill.
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{{CZ}} 163% Phy. Damage <br>
{{CZ}} 163% Phy. Damage <br>
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| [[Image:TrCombo2.png]]
| [[Image:TrCombo2.png]]
| '''Slashing Dash'''
| '''Slashing Dash'''
After doing the standard {{CDR}}{{CZ}}, slash through the enemy with Erendil.  
After doing the standard {{CDR}}{{CZ}}, slash through enemies with Erendil, pushing them along with you.  
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{{CDR}}<br>
{{CDR}}<br>
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