Triple Geyser: Difference between revisions

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! Mode !! Fire Pillar (Magical) !! Max Hits !! MP Usage !! Cooldown
! rowspan="2" | Mode !! rowspan="2" | Fire Pillar (Magical) !! colspan="2" | Max Hits !! rowspan="2" | MP Usage !! rowspan="2" | Cooldown
|-
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| colspan="5" | '''Normal'''
! {{tt|Per Pillar|Cannot overlap. See tips and details}} !! Pillar Count
|-
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| '''{{PvE}}''' || 603% || rowspan="2" | 20 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds
| colspan="6" | '''Normal'''
|-
| '''{{PvE}}''' || 603% || rowspan="2" | 12 || rowspan="2" | 3 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds
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| '''{{PvP}}''' || 218%
| '''{{PvP}}''' || 218%
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| colspan="5" | '''[Enhanced]'''
| colspan="6" | '''[Enhanced]'''
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| '''{{PvE}}''' || 723% || rowspan="2" | 20 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds
| '''{{PvE}}''' || 723% || rowspan="2" | 12 || rowspan="2" | 3 || rowspan="2" | 300 MP || rowspan="2" | 20 Seconds
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| '''{{PvP}}''' || 261%
| '''{{PvP}}''' || 261%
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===[[Knight Emperor]]===
===[[Knight Emperor]]===
{{SkillTable
{{SkillTable
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== Tips and Details ==
== Tips and Details ==
*The '''Fire Pillars''' can deal up to 16 hits on most medium-sized enemies with the right positioning, though only large enough enemies will take all 20 hits.
*While each pillar deals 12 hits, their damage cannot overlap. As such, enemies will only be hit by 4 hits from each additional pillar they are in contact with as the preceding pillars dissipate, up to a maximum of 20 hits. Most enemies can easily be hit by at least two of them.
**How the hitbox works is not fully understood, but it seems most similar to [[Supreme Punishment]], where there is one overall hitbox and then 3 separate hitboxes for the geysers (in this case split into 8 hits overall and 4 hits per pillar).
*This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
*This skill launches enemies fairly high. Because of this, some of the hits may miss if they do not possess Super Armor.
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