Triple Sonic: Difference between revisions

4,150 bytes removed ,  24 August 2023
m
Changed description to match in-game (NA); changed Skill Traits to use template
m (Text replacement - "{{SbKSkills}}" to "{{SkillNav - Saber Knight}}")
m (Changed description to match in-game (NA); changed Skill Traits to use template)
 
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__NOTOC__{{Languages|Triple Sonic}}
__NOTOC__{{Languages|Triple Sonic}}
<div style="float: right;">{{#ev:youtube|5lgV2rBWTzk|400}}</div>
{{#ev:youtube|5lgV2rBWTzk|400|right}}
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[File:TripleSonic.PNG]]
| [[File:TripleSonic.PNG]]
| {{SkillType|SA|S}} Swing your sword in front to create sword waves, then perform one final swing to launch all sword waves forward.
| {{SkillType|SA|S}} Swing your sword to shoot supersonic waves.
|-
|-
|
|
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! rowspan=2 | Mode !! rowspan=2 | Sword Wave (Physical) !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
! rowspan=2 | Mode !! rowspan=2 | Sword Wave (Physical) !! colspan="3" | Max Hits per Wave !! rowspan="2" | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! Sword Wave !! Sword Wave Count
! Top !! Middle !! Bottom
|-  
|-
! colspan=6 | Normal
| colspan="7" | '''Normal'''
|-
| {{PvE}} || 547% || rowspan=2 | 37 || rowspan="2" | 32 || rowspan="2" | 27 || rowspan="2" | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvE}}''' || 547% || rowspan=2 | 50 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvP}} || 197%
|-
|-
| '''{{PvP}}''' || 197%
| colspan="7" | '''[Enhanced]'''
|-
! colspan=6 | [Enhanced]
|-
|-
| '''{{PvE}}''' || 656% || rowspan=2 | 50 || rowspan=2 | 3 || rowspan=2 | 200 MP || rowspan=2 | 14 Seconds
| {{PvE}} || 656% || rowspan=2 | 37 || rowspan="2" | 32 || rowspan="2" | 27 || rowspan="2" | 200 MP || rowspan=2 | 14 Seconds
|-
|-
| '''{{PvP}}''' || 236%
| {{PvP}} || 236%
|}
|}
<br>
<br>


== [[Skill Traits]] ==
== [[Skill Traits]] ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{{Traits|Elesis|Triple Sonic|Reversed, Heavy|mp=200|cd=14}}
|- style="background:{{ColorSel|CharLight|Elesis}}"
! colspan=3 | Reversed Triple Sonic !! colspan=2 | Heavy Triple Sonic
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Attribute Effect !! MP Usage !! Cooldown !! Attribute Effect !! Cooldown
|-
| {{SkillText|Reversed|60|150}} || 120 MP || 21 Seconds || {{SkillText|Heavy|144|120}} || 16.8 Seconds
|}
<br>
<br>


== Total Damage ==
== Total Damage ==
{{:Initiate}}
{{Damage|true|Elesis
{{#vardefine:sword_wave_damage    |656}}
| dmg = 656
{{#vardefine:sword_wave_damage_pvp|236}}
| pvp_dmg = 236
{{#vardefine:sword_wave_hits      | 50}}
| avg_hits = 11
{{#vardefine:sword_wave_count    |  3}}
| hits = 37 + 32 + 27
 
| heavy = true
<!-- Normal -->
}}
{{#vardefine:damage_per_wave      | {{#expr: {{#var:sword_wave_damage    }} * {{#var:sword_wave_hits}} }} }}
*Average assumes 11 hits altogether.
{{#vardefine:damage_per_wave_pvp  | {{#expr: {{#var:sword_wave_damage_pvp}} * {{#var:sword_wave_hits}} }} }}
 
{{#vardefine:damage_avg_normal| {{#expr: {{#var:sword_wave_damage}} * 11 }} }}
{{#vardefine:damage_avg_heavy | {{#expr: {{#var:damage_avg_normal}} * 1.44 round2 }} }}
{{#vardefine:damage_max_normal| {{#expr: {{#var:damage_per_wave}} * {{#var:sword_wave_count}} }} }}
{{#vardefine:damage_max_heavy | {{#expr: {{#var:damage_max_normal}} * 1.44 round2 }} }}
 
{{#vardefine:damage_avg_normal_pvp| {{#expr: {{#var:sword_wave_damage_pvp}} * 11 }} }}
{{#vardefine:damage_avg_heavy_pvp | {{#expr: {{#var:damage_avg_normal_pvp}} * 1.44 round2 }} }}
{{#vardefine:damage_max_normal_pvp| {{#expr: {{#var:damage_per_wave_pvp}} * {{#var:sword_wave_count}} }} }}
{{#vardefine:damage_max_heavy_pvp | {{#expr: {{#var:damage_max_normal_pvp}} * 1.44 round2 }} }}
 
<!-- Initiate -->
{{#vardefine:Initiate_damage_per_wave      | {{#expr: {{#var:sword_wave_damage    }} * {{#var:sword_wave_hits}} * {{#arrayindex:Initiate|0}} }} }}
{{#vardefine:Initiate_damage_per_wave_pvp  | {{#expr: {{#var:sword_wave_damage_pvp}} * {{#var:sword_wave_hits}} * {{#arrayindex:Initiate|1}} }} }}
 
{{#vardefine:Initiate_damage_avg_normal| {{#expr: {{#var:sword_wave_damage}} * 11 * {{#arrayindex:Initiate|0}} }} }}
{{#vardefine:Initiate_damage_avg_heavy | {{#expr: {{#var:Initiate_damage_avg_normal}} * 1.44 round2 }} }}
{{#vardefine:Initiate_damage_max_normal| {{#expr: {{#var:Initiate_damage_per_wave}} * {{#var:sword_wave_count}} }} }}
{{#vardefine:Initiate_damage_max_heavy | {{#expr: {{#var:Initiate_damage_max_normal}} * 1.44 round2 }} }}
 
{{#vardefine:Initiate_damage_avg_normal_pvp| {{#expr: {{#var:sword_wave_damage_pvp}} * 11 * {{#arrayindex:Initiate|1}} }} }}
{{#vardefine:Initiate_damage_avg_heavy_pvp | {{#expr: {{#var:Initiate_damage_avg_normal_pvp}} * 1.44 round2 }} }}
{{#vardefine:Initiate_damage_max_normal_pvp| {{#expr: {{#var:Initiate_damage_per_wave_pvp}} * {{#var:sword_wave_count}} }} }}
{{#vardefine:Initiate_damage_max_heavy_pvp | {{#expr: {{#var:Initiate_damage_max_normal_pvp}} * 1.44 round2 }} }}
 
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Elesis}}"
! rowspan=3 | Mode !! colspan=4 | Base !! colspan=4 | [[Initiate]]
|- style="background:{{ColorSel|CharLight|Elesis}}"
! colspan=2 | Normal !! colspan=2 | Heavy !! colspan=2 | Normal !! colspan=2 | Heavy
|- style="background:{{ColorSel|CharLight|Elesis}}"
! Average !! Max !! Average !! Max !! Average !! Max !! Average !! Max
|-
! {{PvE}}
| {{formatnum:{{#var:damage_avg_normal}}}}%
|| {{formatnum:{{#var:damage_max_normal}}}}%
|| {{formatnum:{{#var:damage_avg_heavy}}}}%
|| {{formatnum:{{#var:damage_max_heavy}}}}%
|| {{formatnum:{{#var:Initiate_damage_avg_normal}}}}%
|| {{formatnum:{{#var:Initiate_damage_max_normal}}}}%
|| {{formatnum:{{#var:Initiate_damage_avg_heavy}}}}%
|| {{formatnum:{{#var:Initiate_damage_max_heavy}}}}%
|-
! {{PvP}}
| {{formatnum:{{#var:damage_avg_normal_pvp}}}}%
|| {{formatnum:{{#var:damage_max_normal_pvp}}}}%
|| {{formatnum:{{#var:damage_avg_heavy_pvp}}}}%
|| {{formatnum:{{#var:damage_max_heavy_pvp}}}}%
|| {{formatnum:{{#var:Initiate_damage_avg_normal_pvp}}}}%
|| {{formatnum:{{#var:Initiate_damage_max_normal_pvp}}}}%
|| {{formatnum:{{#var:Initiate_damage_avg_heavy_pvp}}}}%
|| {{formatnum:{{#var:Initiate_damage_max_heavy_pvp}}}}%
|}
*Average assumes 11 hits.
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*Only the forward sword wave is actually on the same plane as you. The other two waves that move upward are both slanted, one going towards Elesis's left (into the background when facing right) by around 10 degrees, and one going towards her right (into the foreground when facing right) by around 20 degrees. As such, it can be a bit inconsistent for clearing vertical rooms, though it does allow it to hit targets in split paths such as [[Forgotten Elrian Sanctum]].
*Only the forward sword wave is actually on the same plane as you. The other two waves that move upward are both slanted, one going towards '''Elesis''''s left (into the background when facing right) by around 10 degrees, and one going towards her right (into the foreground when facing right) by around 20 degrees. As such, it can be a bit inconsistent for clearing vertical rooms, though it does allow it to hit targets in split paths such as [[Forgotten Elrian Sanctum]].
*Only wide enough targets can take all hits from the forward wave, while the two slanted waves going up can only deal full damage to targets that are both tall and wide enough and reach far enough into the respective plane of said wave. The wave going towards her left is slanted less, so it has an easier time doing so, but the wave going towards her right is unlikely to do full hits to any given target.
*Only wide enough targets can take all hits from the forward wave, while the two slanted waves going up can only deal full damage to targets that are both tall and wide enough and reach far enough into the respective plane of said wave. The wave going towards her left is slanted less, so it has an easier time doing so, but the wave going towards her right is unlikely to do full hits to any given target.
*Most enemies will take 6 hits from a sword wave as it passes by. At point-blank, enemies will usually be hit around 11 times in total.
*Most enemies will take 6 hits from a sword wave as it passes by. At point-blank, enemies will usually be hit around 11 times in total.
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== Updates ==  
== Updates ==  
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Elesis"
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Elesis}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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|PL=Trzy Fale |PLName=Triple Wave
|PL=Trzy Fale |PLName=Triple Wave
|UK=Triple Wave
|UK=Triple Wave
|JP=トリプルソニック |JPName=Triple Sonic
}}
}}
<br>
<br>
{{SkillNav - Saber Knight}}
{{SkillNav - Saber Knight}}
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