Trojan Horse/ModA: Difference between revisions

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*The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through.
*The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through.
**During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]].
**During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]].
*When you use this skill in [[Hunting Fields|Hunting Field]], The skill's detection range will be decreased to be the same range as PvP instead of Dungeon's infinite range. Making it less efficient to kill field monsters and spawn field bosses.
*When you use this skill in [[Hunting Fields|Hunting Field]], The skill's Tracking AI will be decreased, changed to be PvP's short range instead of PvE's infinite range. Making it less efficient to kill field monsters and spawn field boss
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