Trojan Horse/ModA: Difference between revisions

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*The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through.
*The orbs will deal a maximum of 2 hits each as they spread and proceed to home on targets, dealing 1 hit per orb in a noticeable interval 18 times, glitching halfway through.
**During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]].
**During orb release, the hit count is extremely dependent on positioning. Since the orbs surround the caster, to deal the maximum amount of hits, the caster needs to be "inside" a big boss, such as [[Labyrinth of Ruin|Chaos Leviathan]].
*The skill's Tracking AI is decreased in [[Hunting Fields|Hunting Field]], changed to PvP's short detection range instead of PvE's infinite detection range. Making it less efficient to kill field monsters and spawn field bosses.<br>
*This skill has infinite range in PvE. But AI Tracking range is reduced significantly in [[Hunting Fields|Hunting Field]]. Making it less efficient to kill field monsters and spawn field bosses.
**Decreased AI Tracking range also applied in PvP.<br>
==Updates==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Eve updates-table"
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