Trosh's Nest: Difference between revisions

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{{Languages|13-3}}
{{Languages|Trosh's Nest}}
{{DungeonPage
{{DungeonPage
| Orient=5
| Orient=3
| Color={{ColorSel|Village|13}}
| Color={{ColorSel|Village|14}}
| DunButton=13-3Button.png
| DunButton=13-3Button.png
| SmallPic=13-3.png
| SmallPic=13-3.png
| BigPic=13-3new.png
| BigPic=14-3new2.png
| DunName=Trosh's Nest
| DunName=Trosh's Nest
| Quotation='''Trosh's Nest'''.
| Quotation=Trouble Maker Trosh's Nest. The barren bottom of the sea where the deep sea creatures nest is rolling with scraps of metal.
| Description=You must take back the submarine's energy core from the troublemaking Trosh.
| Description=You must take back the submarine's energy core from the troublemaking Trosh.
| LvNeed=99
| LvNeed=99
| LvFit=450000
| LvFit=550000
| Detail=<span style="display:none">{{</span>
| Detail=<dfn>{{</dfn>
====Demon Realm====
====Environmental Debuff - Demon Realm====
*The El's power does not reach into this realm, Attack and HP will be reduced by 60%.
*The El's power does not reach into this realm, Attack and HP will be reduced by 60%.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| DunMap=[[File:13-3map.png]]
| DunMap=[[File:13-3map.png]]
| Mob=<span style="display:none">{{</span>
| Mob=<dfn>{{</dfn>
|[[File:13-3 Mob 1.png|60px]]
|[[File:13-3 Mob 1.png|60px]]
| '''Armadulla''' - A large mollusk hiding inside a reinforced shell.
| '''Armadulla''' - A large mollusk hiding inside a reinforced shell.
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|-
|-
|[[File:13-3 Mob 2.png|60px]]
|[[File:13-3 Mob 2.png|60px]]
| '''Siren''' - A flying electrical jellyfish.
| '''Seren''' - A flying electrical jellyfish.
|
|
*'''Teleport:''' Disappear and reappear next to a target.
*'''Teleport:''' Disappear and reappear next to a target.
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|
|
*'''Tackle:''' Wind back and lunge itself, it is able to aim this attack, adjusting its angle based on what it is aiming at.
*'''Tackle:''' Wind back and lunge itself, it is able to aim this attack, adjusting its angle based on what it is aiming at.
<span style="display:none">}}</span>
*'''Bubble Attack:''' Charge up and fire a large bubble straight forwards.
| Obstacle=<span style="display:none">{{</span>
<dfn>}}</dfn>
|
| Obstacle=<dfn>{{</dfn>
|-
|[[File:Pitfall Trosh'sNest.png|60px]]
|'''Pitfalls''' - Segments of the map drop off into a pit, typically where the water flows, falling down one of these will result in a percent loss in HP.
|'''Pitfalls''' - Segments of the map drop off into a pit, typically where the water flows, falling down one of these will result in a percent loss in HP.
|-
|-
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|[[File:13-3 Obstacle 3.png|60px]]
|[[File:13-3 Obstacle 3.png|60px]]
|'''Geysers''' - Geysers will be spread throughout the map, these pillars of water will gradually lift whoever it standing within them. Note that being within a geyser will cancel any other animation, including skills.
|'''Geysers''' - Geysers will be spread throughout the map, these pillars of water will gradually lift whoever it standing within them. Note that being within a geyser will cancel any other animation, including skills.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| Boss=<span style="display:none">{{</span>
| Boss=<dfn>{{</dfn>
|-
|-
|[[File:13-3 Boss.png|60px]]
|[[File:13-3 Boss.png|60px]]
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*'''Bubble Blower:''' Raise its device into the air and generate three large bubbles which descent at a downward angle before popping.
*'''Bubble Blower:''' Raise its device into the air and generate three large bubbles which descent at a downward angle before popping.
*'''Bubble Bomb:''' Create a giant bubble which pops with a vortex explosion.
*'''Bubble Bomb:''' Create a giant bubble which pops with a vortex explosion.
*'''Reflector Aura:''' Encase itself in a red bubble, enemies within a certain range will inflicted with Damage Reflect.
*'''Reflector Aura:''' Encase itself in a red bubble, enemies within a certain range will inflicted with {{se|409|Barrier of Time and Space||ed}}.
*'''Absorbing Aura:''' Encase itself in a blue bubble, converting all damage taken into health.
*'''Absorbing Aura:''' Encase itself in a blue bubble, converting all damage taken into health.
*'''Time Jam:''' Create a field at the bottom of the map which will force skills into cooldown.
*'''Time Jam:''' Create a field at the bottom of the map which will force skills into cooldown.
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*All bubble attacks will inflict Movement Slowdown.
*All bubble attacks will inflict Movement Slowdown.
*'''Time Jam''' will only be used if a player is at the bottom rather than either of the 3 elevated areas.
*'''Time Jam''' will only be used if a player is at the bottom rather than either of the 3 elevated areas.
<span style="display:none">}}</span>
<dfn>}}</dfn>
| BDrop={{:13-3Bdrop1}}
| BDrop={{:13-3Bdrop1}}
| DBGM=[http://www.youtube.com/watch?v=mirxGXTC_QY '''''li_devildom3_residence_01''''']
| SBGM=[http://www.youtube.com/watch?v=A63HK1PUVh8 '''''li_devildom3_residence_01''''']
| BBGM=[http://www.youtube.com/watch?v=KVpY6SuIPA4 '''''li_devildom3_residence_boss_01''''']
 
[http://www.youtube.com/watch?v=lU6OKnmbMog '''''li_devildom3_residence_boss_01''''']
|Gallery=
|Gallery=
<gallery widths=150px heights=150px>
<gallery widths=150px heights=150px>
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File:Troshs_Nest_4.png
File:Troshs_Nest_4.png
File:Troshs_Nest_5.jpg
File:Troshs_Nest_5.jpg
13-3Story.png
File:13-3new.png|Old loading image.
</gallery>
</gallery>
| Dialogue=
| Dialogue=
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|tab1=Mid Dungeon Cutscene
|tab1=Mid Dungeon Cutscene
|contents1=
|contents1=
*'''Haiban:''' ''Where is it? Why does it have to be now... Who's there! Who... Intruders?''
*{{StoryIcon|Haivan}} '''Haivan:''' ''Where is it? Why does it have to be now... Who's there! Who... Intruders?''
|tab2=Mid Dungeon Dialogue
|tab2=Mid Dungeon Dialogue
|contents2=
|contents2=
*'''Haiban:''' ''Father asked you to be here? Hm... Alright, I have an idea where they might have taken the energy core. Follow me.''
*{{StoryIcon|Haivan}} '''Haivan:''' ''Father asked you to be here? Hm... Alright, I have an idea where they might have taken the energy core. Follow me.''
|tab3=Dungeon Victory Quote
|tab3=Dungeon Victory Quote
|contents3=
|contents3=
*'''Elsword:''' ''-''
*'''Elsword:''' ''Phew, seems like dealing with Aisha's magic trained me for this situation. W, why are you looking at me like that?''
*'''Aisha:''' ''-''
*'''Aisha:''' ''Using magic? Not bad! But that's nothing for a genius girl magician like me!''
*'''Rena:''' ''-''
*'''Rena:''' ''I've traveled to many places, but I didn't think I'd see the ocean up on the sky. It's somewhat romantic.''
*'''Raven:''' ''-''
*'''Raven:''' ''Stealing... It's only right to give them a chance as well.''
*'''Eve:''' ''The scrap metal here are similar to the machines we've found at the tunnel. It seems like they've regularly stole different machine parts.''
*'''Eve:''' ''The scrap metal here are similar to the machines we've found at the tunnel. It seems like they've regularly stole different machine parts.''
*'''Chung:''' ''-''
*'''Chung:''' ''There's sea current here and there. If we use it well, we might be able to move quickly like in Hamel's waterway.''
*'''Ara:''' ''-''
*'''Ara:''' ''Large fish swimming in the sky! It's beautiful! ... Achoo! Uuh, it's very cold though.''
*'''Elesis:''' ''-''
*'''Elesis:''' ''Alright? You can't steal from the villagers again!''
*'''Add:''' ''-''
*'''Add:''' ''I don't understand why they'd collect bunch of junk.''
*'''Lu:''' ''-''
*'''Lu:''' ''I will go easy since I promised... But it would be best not to try my patience.''
*'''Ciel:''' ''-''
*'''Ciel:''' ''It's cumbersome trying to subdue them without hurting them.''
*'''Rose:''' ''-''
*'''Rose:''' ''Multiple mobile enemies... We need a strategic approach.''
*'''Ain:''' ''Hm? This looks more like a garbage dump than a nest.''
*'''Ain:''' ''Hm? This looks more like a garbage dump than a nest.''
*'''Laby:''' ''-''
*'''Laby:''' ''Wow! So you pile all your treasure here? Laby used to collect shiny acorns!''
}}
}}
|Trivia=<span style="display:none">{{</span>
|Trivia=
 
|Updates=<dfn>{{</dfn>
<span style="display:none">}}</span>
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;"
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
! colspan=2 | Date !! rowspan=2 | Changes
|- style="background:{{ColorSel|Village|14}}" class="textfloat"
! KR !! NA
|-
| 08/01/2019 || 08/28/2019 || align="left" |
*'''Trosh's Nest''' added.
|-
| 10/10/2019 || - || align="left" |
*CP Requirement increased from 450000 to 470000.
|-
| 11/21/2019 || - || align="left" |
*CP Requirement decreased from 470000 to 400000.
|-
| 03/12/2020 || 04/08/2020 || align="left" |
*CP Requirement increased from 400000 to 550000.
|}
<dfn>}}</dfn>
|AltLang=
|AltLang=
{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|Village|13}}
|Color={{ColorSel|Village|14}}
|KR=트로쉬의 둥지|KRName=Trosh's Nest
|KR=트로쉬의 둥지|KRName=Trosh's Nest
|BR=Ninho de Trosh |BRName=Trosh's Nest
|CN=特洛施的巢穴 |CNName=Trosh's Nest
|DE=Troschs Nest |DEName=Trosh's Nest
|ES=Nido del Trosh |ESName=Trosh's Nest
|FR=Nid de Troche |FRName=Trosh's Nest
|IT=Tana di Trox |ITName=Trox's Lair
|PL=Gniazdo Trosha |PLName=Trosh's Nest
}}
}}
}}
}}
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