UI Guide: Difference between revisions

40 bytes removed ,  19 February 2015
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As stated above, [[Chung]]'s Ammo bar is now displayed below his HP/MP.<br>
As stated above, [[Chung]]'s Ammo bar is now displayed below his HP/MP.<br>
For [[Iron Paladin]], it will only go to half of the MP bar.<br>
For [[Iron Paladin]], it will only go to half of the MP bar.<br>
For [[Deadly Chaser]], it will stretch to the end of the MP bar due to the passive [[Remodel Magazine]].<br>
For [[Deadly Chaser]], it will stretch to the end of the MP bar.<br>
For [[Tactical Trooper]], it will also stretch to the end of the MP bar, but half of it is normal blue ammo while the other half is the red ammo for Reverse shelling.<br> Even if you do not have Reverse shelling unlocked, the red ammo will still appear and reload as per usual.
For [[Tactical Trooper]], it will also stretch to the end of the MP bar, but half of it is normal blue ammo while the other half is the red ammo for Reverse shelling.<br> Even if you do not have Reverse shelling unlocked, the red ammo will still appear and reload as per usual.
Another thing to note about Chung's UI, is that [[Iron Paladin]]'s default picture at the top left is his skill cut in. [[Iron Paladin]] is the only character currently like this .<br>
Another thing to note about Chung's UI, is that [[Iron Paladin]]'s default picture at the top left is his skill cut in. [[Iron Paladin]] is the only character currently like this .<br>
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