UI Guide: Difference between revisions
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== UI Revamp == | == UI Revamp == | ||
On 8/10/12, KOG release the User Interface Revamp together with the Hunting Fields in the | On 8/10/12, KOG release the User Interface Revamp together with the Hunting Fields in the Korean server. | ||
Some changes of the UI will be:<br> | Some changes of the UI will be:<br> | ||
1. Skills slots are no longer below the HP/MP bar, but instead be at the center bottom of your screen.<br> | 1. Skills slots are no longer below the HP/MP bar, but instead be at the center bottom of your screen.<br> | ||
2. Skills in the Slot B(if you have) will be displayed above the normal A | 2. Skills in the Slot B (if you have) will be displayed above the normal Slot A skills.<br> | ||
3. EXP/Stamina bar will be displayed at the bottom of the screen below the skill slots.<br> | 3. EXP/Stamina bar will be displayed at the bottom of the screen below the skill slots.<br> | ||
4. Megaphone text will be displayed above the normal chat text.<br> | 4. Megaphone text will be displayed above the normal chat text.<br> | ||
5. Mini-map will be displayed at the bottom right instead of the top right.<br> | 5. Mini-map will be displayed at the bottom right instead of the top right.<br> | ||
6. [[Chung]] Ammo bar will be | 6. [[Chung]]'s Ammo bar will be displayed below his HP/MP.<br> | ||
7. Players can now start dungeons within town instead of running out to the hunting fields.<br> | 7. Players can now start dungeons within town instead of running out to the hunting fields.<br> | ||
8. The normal menu bar normally placed at the bottom of the screen will now be below the Mini-map.<br> | 8. The normal menu bar (normally placed at the bottom of the screen) will now be below the Mini-map.<br> | ||
9. ED and AP values will no longer be shown at the bottom.(Open inventory to view)<br> | 9. ED and AP values will no longer be shown at the bottom.(Open inventory to view)<br> | ||
10. Before the dungeon start, there will always be a 3 | 10. Before the dungeon start, there will always be a 3 second waiting time before the dungeon loads.<br> | ||
11. Durability of equipment and mails are move together into the mini-map, | 11. Durability of equipment and mails are move together into the mini-map. However, it's kinda small.<br> | ||
[[File:UIR2.jpg|1000px]]<br> | [[File:UIR2.jpg|1000px]]<br> | ||
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== Chung Ammo bar == | == Chung's Ammo bar == | ||
As stated above, [[Chung]] Ammo bar will be display below his HP/MP.<br> | As stated above, [[Chung]]'s Ammo bar will be display below his HP/MP.<br> | ||
For [[Iron Paladin]], it will only go to half of the MP bar.<br> | For [[Iron Paladin]], it will only go to half of the MP bar.<br> | ||
For [[Deadly Chaser]], it will stretch to the end of the MP bar due to the passive [[Remodel Magazine]].<br> | For [[Deadly Chaser]], it will stretch to the end of the MP bar due to the passive [[Remodel Magazine]].<br> | ||
For [[Tactical Trooper]], it will also stretch to the end of the MP bar, but half of it is normal blue ammo while other half is the red ammo for Reverse shelling. | For [[Tactical Trooper]], it will also stretch to the end of the MP bar, but half of it is normal blue ammo while the other half is the red ammo for Reverse shelling. | ||