Underground Chapel: Difference between revisions

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'''Dark fury''': The Glitter High Mage flexes all his muscles, then unleashes a few dark spirits around itself. He does this if you get too close to it. The dark spirits can cause the Curse ailment.<br/>
'''Dark fury''': The Glitter High Mage flexes all his muscles, then unleashes a few dark spirits around itself. He does this if you get too close to it. The dark spirits can cause the Curse ailment.<br/>


==Boss, Emasist ==
==Boss, Amethyst ==
Unlike the traditional necromancers, this necromancer cannot invoke the dead. It floats and cannot be knocked down.  
Unlike the traditional necromancers, this necromancer cannot invoke the dead. It floats and cannot be knocked down.  
===Moves===
===Moves===
'''Teleport''': The Necromancer can teleport to anywhere in the stage.<br/>
'''Teleport''': Amethyst can teleport to anywhere in the stage.<br/>
'''Dark Energy Boomerang''': The Necromancer unleashes a purple stream of dark energy from its fingers that shoots far away then comes back. Does moderate damage.<br/>
'''Dark Energy Boomerang''': Amethyst unleashes a purple stream of dark energy from its fingers that shoots far away then comes back. Does moderate damage.<br/>
'''Dark fury''': The Gulito High Mage flexes all his muscles, then unleashes a few dark spirits around itself. He does this if you get too close to it. The dark spirits can cause the constant mana drop ailment.<br/>
'''Dark Fury''': Amethyst flexes all his muscles, then unleashes a few dark spirits around itself. He does this if you get too close to it. The dark spirits can cause the Curse ailment.<br/>
'''Dark Spirit Rain''': The Necromancer holds some dark energy in its fingers, then causes dark spirits to rain from the sky. The dark spirits can cause the constant mana drop ailment.<br/>
'''Dark Spirit Rain''': Amethyst holds some dark energy in its fingers, then causes dark spirits to rain from the sky. The dark spirits can cause the Curse ailment.<br/>
'''Dark Spirit Rise''': The Necromancer raises one of its hands, and invokes dark spirits to rise from the ground in front of him. The dark spirits can cause the constant mana drop ailment.<br/>
'''Dark Spirit Rise''': Amethyst raises one of its hands, and invokes dark spirits to rise from the ground in front of him. The dark spirits can cause the Curse ailment.<br/>
'''Special Move, Dark Geysers''': At full mana, The Necromancer teleports to the center stage and the stage darkens. It raises both its hands and invokes numerous dark streams of energy from the ground which goes to the ceiling and comes back down. This move can be evaded easily if you calm down and understand how the geysers move. The geysers can cause the constant mana drop ailment.<br/>
'''Special Move, Dark Geysers''': At full mana, Amethyst teleports to the center stage and the stage darkens. It raises both its hands and invokes numerous dark streams of energy from the ground which goes to the ceiling and comes back down. This move can be evaded easily if you calm down and understand how the geysers move. The geysers can cause the Curse ailment.<br/>
=== Tactic ===
=== Tactic ===


Watch for its hands. When it's going to cast a skill, its hand(s) will glow.<br> This could also use to indicate the side it will cast during the party play if players surrounded boss.<br>  
Watch for its hands. When it's going to cast a skill, its hand(s) will glow.<br> This could also use to indicate the side it will cast during the party play if players surrounded boss.<br>  


'''Advanced Elsword (Solo) Tactic:''' Bring your parry (counter ability, learned at the start like Mega Slash). If you stand up close to him before he does a normal attack, you can counter him and avoid that attack, whether or not its followed by magic.<u>&nbsp;The only attacks that cannot be countered are Dark Fury and Dark Geysers, because they have no Physical hits to them, so they are not counterable.</u>
'''Advanced Elsword (Solo) Tactic:''' Bring your parry (counter ability, learned at the start like Mega Slash). If you stand up close to him before he does a normal attack, you can counter him and avoid that attack, whether or not its followed by magic.<u>&nbsp;The only attacks that cannot be countered are Dark Fury and Dark Geysers, because they have no Physical hits to them, so they are not counter-able.</u>






<u></u>Its not hard to do, but you'll have to be quick, and bring some MP pots incase your not replenishing the MP used by counter, because he does use Dark Fury alot.<br>
<u></u>Its not hard to do, but you'll have to be quick, and bring some MP pots in case your not replenishing the MP used by counter, because he does use Dark Fury alot. Petrifying Potions are helpful as they restore 50 MP as well as cure the Curse ailment (obtained from a quest by NPC Allegro).<br>


==Videos==
==Videos==
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