Underground Chapel: Difference between revisions

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'''Dark Spirit Rise''': The Necromancer raises one of its hands, and invokes dark spirits to rise from the ground in front of him. The dark spirits can cause the constant mana drop ailment.<br/>
'''Dark Spirit Rise''': The Necromancer raises one of its hands, and invokes dark spirits to rise from the ground in front of him. The dark spirits can cause the constant mana drop ailment.<br/>
'''Special Move, Dark Geysers''': At full mana, The Necromancer teleports to the center stage and the stage darkens. It raises both its hands and invokes numerous dark streams of energy from the ground which goes to the ceiling and comes back down. This move can be evaded easily if you calm down and understand how the geysers move. The geysers can cause the constant mana drop ailment.<br/>
'''Special Move, Dark Geysers''': At full mana, The Necromancer teleports to the center stage and the stage darkens. It raises both its hands and invokes numerous dark streams of energy from the ground which goes to the ceiling and comes back down. This move can be evaded easily if you calm down and understand how the geysers move. The geysers can cause the constant mana drop ailment.<br/>
===Tactic===
Watch for its hands. When it's going to cast a skill, its hand(s) will glow.<br/>
This could also use to indicate the side it will cast during the party play if players surrounded boss.<br/>
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{{Dungeons}}
{{Dungeons}}
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