User:Glave/Ideas/2ndReboot: Difference between revisions
Massive changes.
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(Massive changes.) |
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** [[Ice Rune]] is back. Obtained at Level 40 alongside [[Enchant Dash]]. | ** [[Ice Rune]] is back. Obtained at Level 40 alongside [[Enchant Dash]]. | ||
* [[Immortal]]: | * [[Immortal]]: | ||
** | ** [[Sudden Strike]]'s reactivation cooldown reduced to 5 Seconds. | ||
** Rework for the defense ignore effect of [[Sharp Sword]]: Instead of activating on commands/active skills, whenever casting special actives, has a 20% chance to ignore 60% of enemy's defense. In PvP, only 10% is ignored. | |||
** [[Awakened Will: Infinity_Sword]] now also provides 20% reduced damage from bosses, when at 5 stacks. | |||
** Less stacks required to active [[Master of Infinity]] in PvE, from 5 to 3. Upon using [[Iron Body]], Physical Damage increased by 15% during the buff. | |||
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Aisha changes: | Aisha changes: | ||
* Aisha can now memorize skills at all times, when out of battle, instead of just standing still. Memorized skills now also cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%. | * Aisha can now memorize skills at all times, when out of battle, instead of just standing still. Memorized skills now also cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%. | ||
* [[Aether Sage]]: | * [[Aether Sage]]: | ||
** | ** The Ice Balls are back, replacing Fire Balls. [[Statue of Glory]] is also back. | ||
** [[Elemental Body]] will increase | ** [[Elemental Body]] will increase Magical Damage dealt by 20%. Shield Durability increased from 10% Max HP to 50% Max HP. Additionally, when getting hit, gain 10 MP per received hit. (No MP in PvP) | ||
** [[ | ** [[Meteor Shower]] is now included in the Flame Magic skills for [[Endless Mana]]. | ||
** [[Meditation]]'s Unmod rework: In PvE, cannot be canceled when getting hit, and duration of MP gain increased from 5 seconds to 20 seconds, but the MP per second was reduced from 45 to 20. Cooldown of [[Meditation]] also reduced from 65 seconds to 40 seconds. | |||
*** Mod also cannot be canceled when getting hit, and the cooldown is reduced from 65 seconds to 20 seconds. | |||
* [[Oz Sorcerer]]: | * [[Oz Sorcerer]]: | ||
** Gravity Balls are removed, replaced with Plasma Balls. | ** Gravity Balls are removed, replaced with Plasma Balls. | ||
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* [[Metamorphy]]: | * [[Metamorphy]]: | ||
** [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds. | ** [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds. | ||
** [[Impact Zone/ModA|Impact Zone]] Mod now has Blackhole Effect. | ** [[Impact Zone/ModA|Impact Zone]] Mod now has Blackhole Effect. Damage increased from 1,321% to 2,501% per hit. | ||
Rena changes: | Rena changes: | ||
* [[Anemos]]: | * [[Anemos]]: | ||
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* [[Rage Hearts]]: | * [[Rage Hearts]]: | ||
** [[Unending Rage]] has its Special Active Damage Increase increased from 18% to 23%. | ** [[Unending Rage]] has its Special Active Damage Increase increased from 18% to 23%. | ||
** [[Devastating Strike]] ignores | ** [[Devastating Strike]] now ignores 80% defense against Super Armored enemies, while retaining 60% for non-Super Armored. | ||
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds. | * [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds. | ||
** [[Hellfire Gatling]]'s Hellfire debuff acts exactly the same as the one from [[Ifrit Flame]]. | ** [[Hellfire Gatling]]'s Hellfire debuff acts exactly the same as the one from [[Ifrit Flame]]. | ||
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** [[Riseon Pride]] Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds, as well as Special Active Damage by 20%, and Damage Reduction by 20%. | ** [[Riseon Pride]] Critical / Maximize increase effects deleted. Added effect to increase Critical Damage by 10% for 15 seconds, as well as Special Active Damage by 20%, and Damage Reduction by 20%. | ||
* [[Code: Sariel]]: | * [[Code: Sariel]]: | ||
** [[Evolution]] Reactivation Cooldown decreased to 10 seconds in PvE. | ** [[Evolution]] Reactivation Cooldown decreased to 10 seconds in PvE. | ||
** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy. | ** [[Thousand Star/ModA|Thousand Star]] Mod will now only fire after attacking an enemy. All Shockballs will instantly fire and home onto the attacked enemy. | ||
** [[El Crystal Spectrum]]'s Amplify Mode increases damage dealt by 40%, rather than 20%. Beam/Electrons that pass through the field will ignore defense by 60%. (10% in PvP) | |||
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Chung changes: | Chung changes: | ||
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Ara changes: | Ara changes: | ||
* [[Apsara]]: | * [[Apsara]]: | ||
** [[Full Moon Slash]] passive now also increases the damage of [[Dragon Stance 4: Moonlight Slash]] in Full Moon Slash state. | ** [[Full Moon Slash]] passive now also increases the damage of [[Dragon Stance 4: Moonlight Slash]] in Full Moon Slash state. The cast speed of the 4th [[Blast]] skill has been increased by 80%, as well as the Secret Art's casting speed is increased by 100%. | ||
** [[Blast]] Secret Art damage increased to 10,325%. | ** [[Blast]] Secret Art damage increased to 10,325%. | ||
* [[Devi]]: | * [[Devi]]: | ||
** Casting speed of both Secret Arts increased by 50%. | |||
** [[Infernal Circle]] skill casting speed increased by 50%. | ** [[Infernal Circle]] skill casting speed increased by 50%. | ||
** [[Repel]] restores 1 Energy back if successfully reflected. | ** [[Repel]] restores 1 Energy back if successfully reflected. | ||
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** [[Fox Fire]] Unmod now has a guaranteed freeze, instead of RNG. The other debuffs were removed. Only one hit causes freeze. Mod no longer freezes, now will be used for damage purposes. | ** [[Fox Fire]] Unmod now has a guaranteed freeze, instead of RNG. The other debuffs were removed. Only one hit causes freeze. Mod no longer freezes, now will be used for damage purposes. | ||
Elesis changes: | Elesis changes: | ||
* All Elesises: | |||
** Annihilation Aura's defense ignore effect increased from 10% to 50% in PvE. | |||
* [[Empire Sword]]: | * [[Empire Sword]]: | ||
** [[Divine Blade]] now, while the [[Sword of Victory]] is active, has a smaller gap between the swords, by 30%. | ** [[Divine Blade]] now, while the [[Sword of Victory]] is active, has a smaller gap between the swords, by 30%. | ||
** [[War Prelude]] now also increases awakening charge by 50%, for PvE only. | ** [[War Prelude]] now also increases awakening charge by 50%, for PvE only. | ||
* [[Bloody Queen]]: | * [[Bloody Queen]]: | ||
** [[Blood Swamp]] Swamp Explosion damage increased from 2% to 4% per stack. While inside the swamp, you will keep gaining 1 stack every second | ** [[Blood Swamp]] Swamp Explosion damage increased from 2% to 4% per stack. While inside the swamp, you will gain a buff that stacks up to 10 times, and you will keep gaining 1 stack every second, gaining 2% damage reduction per stack. | ||
** [[Injection Stigma]] will now reduce defense by 2% per stack instead of damage, but stacks limit reduced to 10. | ** [[Injection Stigma]] will now reduce enemy's defense by 2% per stack instead of damage, but stacks limit reduced to 10. | ||
** [[Condemnation]] now also increases Critical Chance by 20%. Damage increase effect from [[Iron Body - Strong]] increases to 30% from 15% | ** [[Condemnation]] now also increases Critical Chance by 20%. Damage increase effect from [[Iron Body - Strong]] increases to 30% from 15%. | ||
Add changes: | Add changes: | ||
* All Adds: | * All Adds: | ||
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* [[Doom Bringer]]: | * [[Doom Bringer]]: | ||
** [[Energy Boom]] re-added as an exclusive skill for this class path. It still costs 100 MP, and can be charged for extra damage and projectile speed, up to 50 extra MP. | ** [[Energy Boom]] re-added as an exclusive skill for this class path. It still costs 100 MP, and can be charged for extra damage and projectile speed, up to 50 extra MP. | ||
** | ** [[Void Breaker]]'s additional projectile damage was increased from 50% to 100% of the original damage, effectively making [[Void Breaker]] deal 3x the damage after acquiring the passive [[Amplify Energy]]. [[Conqueror]] DMP Gain increased to 100% chance. | ||
** [[Dynamo Configuration - Pylon]] now renamed to Dynamo Configuration - Pylon Chaser and changed to Tenacity tier for 80 MP. | ** [[Dynamo Configuration - Pylon]] now renamed to Dynamo Configuration - Pylon Chaser and changed to Tenacity tier for 80 MP. | ||
*** Dynamo Configuration - Pylon Chaser will send 3 homing Pylons that provide Add 15 DP per hit. This skill has 3 hits that deal 805%, 1 hit per Pylon. | *** Dynamo Configuration - Pylon Chaser will send 3 homing Pylons that provide Add 15 DP per hit. This skill has 3 hits that deal 805%, 1 hit per Pylon. | ||
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** [[Soul Infest]] damage increased, homing function improved, and homing range increased. | ** [[Soul Infest]] damage increased, homing function improved, and homing range increased. | ||
* [[Catastrophe]]: | * [[Catastrophe]]: | ||
** [[Ruinous Impact]] damage increased for initial hit. It's now 3,169%. Defense Ignore added to the second hit as well. | ** [[Ruinous Impact]] damage increased for initial hit. It's now 3,169%. 100% Defense Ignore (10% in PvP) added to the second hit as well. | ||
** [[Communication - Amplification]] | ** [[Communication - Amplification]] Combination Skill Damage Increase increased from 12% to 20%. | ||
** When Darkness Demon fails to summon with [[Demonic Authority]], all skill cooldown decrease increased from -10% to -30%. | ** When Darkness Demon fails to summon with [[Demonic Authority]], all skill cooldown decrease increased from -10% to -30%. | ||
** [[Remnant of Fear]]'s buff reworked, now, increases stacks through the use of special actives. Up to 2 stacks for 50% bravery damage each. Both consumed when using a bravery skill. | ** [[Remnant of Fear]]'s buff reworked, now, increases stacks through the use of special actives. Up to 2 stacks for 50% bravery damage each. Both consumed when using a bravery skill. | ||
* [[Innocent]]: | * [[Innocent]]: | ||
** [[Death Sentence of Marbas]]: Changed Super Armor to I-Frames. | ** [[Death Sentence of Marbas]]: Changed Super Armor to I-Frames. | ||
** [[Fantasy Impromptu - 1st Movement]]: Skill cast speed increased by | ** [[Fantasy Impromptu - 1st Movement]]: Skill is now affected by action speed. The skill has been reworked to place down Ciel's Cross-Shaped Firearm to let it keep firing at the enemy, until the ammo is out. | ||
** [[Soul Sigil]] changed to Strength tier, damage is increased, | ** [[Fantasy Impromptu - 2nd Movement]]: Changed to Install skill. Skill cast speed is increased by 30%. When chained into from [[Fantasy Impromptu - 1st Movement]], instantly gain 2 CP after this skill ends. (1 CP in PvP) | ||
** [[Soul Sigil]] changed to Strength tier, damage is increased, duration is increased to 20 seconds, and the skill is reworked. While under the buff, you will deal 10% more Magical Damage. And when skill is cast again during the buff, remove the buff and release all attacks at once (Similar to [[Thousand Star]].) | |||
** You will now receive 4% Damage Reduction, per gathered soul from [[Communication - Duet]]. | ** You will now receive 4% Damage Reduction, per gathered soul from [[Communication - Duet]]. | ||
* [[Diangelion]]: | * [[Diangelion]]: | ||
** [[Nightmare]]'s debuff changed from Dark Resistance Decrease to All Resistance Decrease. | ** [[Nightmare]]'s debuff changed from Dark Resistance Decrease to All Resistance Decrease. | ||
** [[Manic Demon Form - Destruction]] reworked to instead work during Manic Demon Form, and for the next 30 seconds after it ends. | ** [[Manic Demon Form - Destruction]] buff reworked to instead work during Manic Demon Form, and for the next 30 seconds after it ends. | ||
** [[Abyss Sniper]] debuff duration increased to 5 seconds. | ** [[Abyss Sniper]] debuff duration increased to 5 seconds. | ||
** During Manic Demon Form, [[Codex Gigas]] will also provide -20% MP Cost for special actives. | ** During Manic Demon Form, [[Codex Gigas]] will also provide -20% MP Cost for special actives. |