User:Glave/Ideas/2ndReboot: Difference between revisions

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Elsword changes:
Elsword changes:
* [[Knight Emperor]]'s Vitality Aura will increase Movement Speed during [[Windmill]].
* [[Knight Emperor]]:
* [[Rune Master]]'s [[Ice Rune]] is back. Obtained at Level 40 alongside [[Enchant Dash]].
** Vitality Aura will increase Movement Speed during [[Windmill]].
* [[Immortal]]'s Mod [[Sword Fall]] has increased damage per hit to 1,214%.
* [[Rune Master]]:
** [[Ice Rune]] is back. Obtained at Level 40 alongside [[Enchant Dash]].
* [[Immortal]]:
** Mod [[Sword Fall]] increased damage per hit to 1,214%.
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Aisha changes:
Aisha changes:
* Aisha can now memorize skills at all times, when out of battle, instead of just standing still. Memorized skills now also cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
* Aisha can now memorize skills at all times, when out of battle, instead of just standing still. Memorized skills now also cause 100% of original damage but will increase the Cooldown of the skill that was memorized by 30%.
* [[Aether Sage]] gets her Ice Balls back, [[Statue of Glory]] is also back.
* [[Aether Sage]]:
** [[Elemental Body]] will also increase magical damage dealt.
** Her Ice Balls are back, [[Statue of Glory]] is also back.
** [[Aether Sage]] also gets 50 more Max MP from [[Endless Mana]].
** [[Elemental Body]] will increase magical damage dealt.
* [[Oz Sorcerer]]'s Gravity Balls are removed, replaced with Plasma Balls.
** [[Aether Sage]] now gets 50 more Max MP from [[Endless Mana]].
** [[Dark Wave_(Aisha)|Dark Wave]] is removed too, but there's a new Strength tier skill called Abyss Zone.
* [[Oz Sorcerer]]:
** Gravity Balls are removed, replaced with Plasma Balls.
** [[Dark Wave_(Aisha)|Dark Wave]] is removed, but there's a new Strength tier skill called Abyss Zone.
*** It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
*** It will decrease movement speed of enemies inside the zone, and Aisha will be able to instantly teleport to the zone if the skill key is pressed again, removing the zone. The Abyss Zone lasts for 15 seconds and 10 in PvP.
* [[Metamorphy]]'s [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds.
* [[Metamorphy]]:
** [[Awakened Will: Dimension Witch]] Duration is increased to 10 seconds.
** [[Impact Zone/ModA|Impact Zone]] Mod now has Blackhole Effect.
** [[Impact Zone/ModA|Impact Zone]] Mod now has Blackhole Effect.
Rena changes:
Rena changes:
* [[Anemos]] now restores Nature's Force in 1 less command hit.
* [[Anemos]]:
** Now restores Nature's Force in 1 less command hit.
** [[Dive Kick Bombing]] increased damage from 622% per hit to 784% per hit.
** [[Dive Kick Bombing]] increased damage from 622% per hit to 784% per hit.
* [[Daybreaker]] has slightly decreased Arrow Speed and there's a longer delay between X commands.
* [[Daybreaker]]:
** Slightly decreased Arrow Speed and there's a longer delay between X commands.
** [[Hunter's Steadiness]] in PvP no longer removes the MP Cost of Arrows, and in both PvE and PvP it also increases the chance for [[Vibe Shot]] to activate to 45% from 35%.
** [[Hunter's Steadiness]] in PvP no longer removes the MP Cost of Arrows, and in both PvE and PvP it also increases the chance for [[Vibe Shot]] to activate to 45% from 35%.
* [[Twilight]]'s [[Karma]] now deals 2306% per hit.
* [[Twilight]]:
** [[Karma]] now deals 2306% per hit.
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Raven changes:
Raven changes:
* [[Furious Blade]]'s XXZZ Action Speed increased significantly.
* [[Furious Blade]]:
** XXZZ Action Speed increased significantly.
** [[Bloody Accel]] gains a 0.01% HP drain based on damage dealt from special actives.
** [[Bloody Accel]] gains a 0.01% HP drain based on damage dealt from special actives.
* [[Rage Hearts]]'s [[Unending Rage]] has its Special Active Damage Increase increased from 18% to 23%.
* [[Rage Hearts]]:
** [[Unending Rage]] has its Special Active Damage Increase increased from 18% to 23%.
** [[Devastating Strike]] ignores 100% defense against Super Armored enemies, while retaining 60% for non-Super Armored.
** [[Devastating Strike]] ignores 100% defense against Super Armored enemies, while retaining 60% for non-Super Armored.
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds.
* [[Nova Imperator]]'s [[Hellfire Gatling]] has a Mod version now, it will act like the pre-revamp version from before 2016. Each hit from it will cause the Hellfire debuff for 1 second. Stacks up to 3 seconds.
** [[Ifrit Flame]]'s Hellfire debuff acts exactly the same as the one from [[Ifrit Flame]].
** [[Hellfire Gatling]]'s Hellfire debuff acts exactly the same as the one from [[Ifrit Flame]].
Eve changes:
Eve changes:
* All Eves:
* All Eves:
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** [[Crack Crusher]] skill deleted. (Level 70 Transcendence)
** [[Crack Crusher]] skill deleted. (Level 70 Transcendence)
** [[Lunatic Blow]] skill added back as a Tenacity skill. (Level 70 Transcendence)
** [[Lunatic Blow]] skill added back as a Tenacity skill. (Level 70 Transcendence)
** [[Pain of Caladbolg]] skill buffed. Damage increased from 5,397% to 12,355%. Curse of Agony now reworked to make enemy receive 100% Critical, and receive 10% increased Critical Damage for 10 seconds.  
** [[Pain of Caladbolg]] Unmod buffed. Damage increased from 5,397% to 12,355%. Curse of Agony reworked to make enemy receive 100% Critical rate, and 20% increased Critical Damage for 10 seconds.  
* [[Fatal Phantom]]:
* [[Fatal Phantom]]:
** [[Head Shot]] now always fires 2 bullets.
** [[Head Shot]] now always fires 2 bullets.
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* [[Shakti]]:  
* [[Shakti]]:  
** [[Assimilation]] now increases the energy gain to 2 Energy per monster kill during awakening.
** [[Assimilation]] now increases the energy gain to 2 Energy per monster kill during awakening.
** [[Fox Valley]] will receive a Mod, which will summon Eun to fight on your side for 30 Seconds.
** [[Fox Fire]] Unmod now has a guaranteed freeze, instead of RNG. The other debuffs were removed. Only one hit causes freeze. Mod no longer freezes, now will be used for damage purposes.
** [[Fox Fire]] Unmod now has a guaranteed freeze, instead of RNG. The other debuffs were removed. Only one hit causes freeze. Mod no longer freezes, now will be used for damage purposes.
Elesis changes:
Elesis changes:
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** [[War Prelude]] now also increases awakening charge by 50%, for PvE only.
** [[War Prelude]] now also increases awakening charge by 50%, for PvE only.
* [[Bloody Queen]]:  
* [[Bloody Queen]]:  
** [[Blood Swamp]] Swamp Explosion damage increased from 2% to 4% per stack.
** [[Blood Swamp]] Swamp Explosion damage increased from 2% to 4% per stack. While inside the swamp, you will keep gaining 1 stack every second, up to 2 stacks, gaining 2% damage reduction per stack.
** [[Injection Stigma]] will now reduce defense by 2% per stack instead of damage, but stacks limit reduced to 10.
** [[Injection Stigma]] will now reduce defense by 2% per stack instead of damage, but stacks limit reduced to 10.
** [[Condemnation]] now also increases Critical Chance by 20%. Damage increase effect from [[Iron Body - Strong]] is now shared to allies.
** [[Condemnation]] now also increases Critical Chance by 20%. Damage increase effect from [[Iron Body - Strong]] increases to 30% from 15%, but you constantly drain HP.
Add changes:
Add changes:
* All Adds:
* All Adds:
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