User:Glave/Ideas/2ndReboot: Difference between revisions

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* [[Code: Esencia]]:
* [[Code: Esencia]]:
** {{buff|[[Dimension Link - Century]] moved over to Level 15 (Code: Architecture). Initial summon's damage increased from 2,445% to 3,533%.}}
** {{buff|[[Dimension Link - Century]] moved over to Level 15 (Code: Architecture). Initial summon's damage increased from 2,445% to 3,533%.}}
** [[Heaven's Fist - Pressure]]: changed to Bravery tier. MP Cost increased from 200 to 300. Cooldown increased from 13 seconds to 21 (30 seconds before Final Enhance). Empowered trait changed to Heavy trait. Punch Attack damage increased from 3,996% to 7,122%. Knock Up damage increased from 886% to 2,013%. Casting speed increased by 50%. Added Shock damage, every enemy visible on screen will be damaged for an additional 3,531%. During awakening, Punch Attack damage increases to 9,506%, Knock Up increases to 3,214%, and Shock damage increases to 5,215%.
** [[Heaven's Fist - Pressure]]: changed to Bravery tier. MP Cost increased from 200 to 300. Cooldown increased from 13 seconds to 21 (30 seconds before Final Enhance). Empowered trait changed to Heavy trait. Casting speed increased by 50%. Punch Attack damage increased from 3,996% to 7,122%. Knock Up damage increased from 886% to 2,013%. Added Shock damage, every enemy visible on screen will be damaged for an additional 3,531%. During awakening, Punch Attack damage increases to 9,506%, Knock Up increases to 3,214%, and Shock damage increases to 5,215%.
** [[Space Wrench]] changed to Bravery tier. Damage as well as Cooldown and MP Cost are increased. This affects Mod too.
** [[Space Wrench]] changed to Bravery tier. Damage as well as Cooldown and MP Cost are increased. This affects Mod too.
** [[Fayner]] skill deleted, [[Mega Electron Ball : Justice]] now marks the enemy instead, for 5 seconds. Summon's damage towards marked enemy is also increased by 30%.
** [[Fayner]] skill deleted, [[Mega Electron Ball : Justice]] now marks the enemy instead, for 5 seconds. Summon's damage towards marked enemy is also increased by 30%.
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