ElEditors, Interface administrators, Administrators
70,769
edits
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*Once [[Einherjar]] is used, remove all negative [[Status Effects]]. | *Once [[Einherjar]] is used, remove all negative [[Status Effects]]. | ||
*[[Musket Master]] has a new feature: decrease Special Active Skill Cooldown by 2s once a Special Active skill is used. Skills and commands fire additional projectiles that recover MP. | *[[Musket Master]] has a new feature: decrease Special Active Skill Cooldown by 2s once a Special Active skill is used. Skills and commands fire additional projectiles that recover MP. | ||
**With this change, [[Enhanced Grenades]]'s Cooldown Reduction changed to Total rather than Remaining and decreased to 15% with a reactivation cooldown of 8 seconds. | **With this change, [[Enhanced Grenades]]'s Cooldown Reduction changed to Total rather than Remaining and decreased to 15% with a reactivation cooldown of 8 seconds. Also, using [[G-96 Pressure Grenade/ModA|[Mod] G-96 Pressure Grenade]] counts as unloading all grenades. | ||
*[[EMP Storm/ModA|[Mod] EMP Storm]]'s damage increased to 7500% in dungeons. | *[[EMP Storm/ModA|[Mod] EMP Storm]]'s damage increased to 7500% in dungeons. | ||
*[[Neil Sniping/ModA|[Mod] Neil Sniping]]'s mechanics changed. Hits are generated per enemy. Each enemy within range will receive 5 hits. Range decreased but can hit enemies behind Rose. | *[[Neil Sniping/ModA|[Mod] Neil Sniping]]'s mechanics changed. Hits are generated per enemy. Each enemy within range will receive 5 hits. Range decreased but can hit enemies behind Rose. |