User:Shironsaki/Sandbox: Difference between revisions
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
|Phase1Name=Abyss Worshipper | |Phase1Name=Abyss Worshipper | ||
| Phase1= | | Phase1=<span style="display:none">{{</span> | ||
<center>'''Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.'''</center> | <center>'''Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.'''</center> | ||
[[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.''' | [[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.''' | ||
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*The only HP recovery method for the '''Rope of Confession''' pattern is normal or forced [[Awakening Mode|Awakening]] with the [[Titles/Special|Guardian of Secret Closed Space]] title equipped to proc the Fever effect. | *The only HP recovery method for the '''Rope of Confession''' pattern is normal or forced [[Awakening Mode|Awakening]] with the [[Titles/Special|Guardian of Secret Closed Space]] title equipped to proc the Fever effect. | ||
*The [[Tenebrous Equipment|Tenebrous Barrier]] effect can also be useful to increase survivability during '''Rope of Confession'''. | *The [[Tenebrous Equipment|Tenebrous Barrier]] effect can also be useful to increase survivability during '''Rope of Confession'''. | ||
=== Phase Gimmick === | |||
'''Abyssal Altars''' - Four objects located in the corners of the stage. Their attacks will inflict various debuffs on players. | |||
*'''Toggle''': Players can activate or deactivate altars by simply hitting them with normal attacks (Commands/Active Skills/Pet/Proc Effects). When active, altars will perform '''Orb Release'''. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead. | *'''Toggle''': Players can activate or deactivate altars by simply hitting them with normal attacks (Commands/Active Skills/Pet/Proc Effects). When active, altars will perform '''Orb Release'''. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead. | ||
*'''{{Color|red|Orb Release}}:''' Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied. | *'''{{Color|red|Orb Release}}:''' Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied. | ||
{| class="wikitable" | {| class="wikitable" border="1" cellpadding="5" style="border-spacing: 0; border: 1px #000 solid; border-collapse: collapse; width: 100%; vertical-align: top;" | ||
| | |- | ||
!Altar | ! Altar !! Status !! Effect per Stack !! Max. Stacks !! Duration | ||
! Status | |||
!Effect per Stack | |||
!Max. Stacks | |||
!Duration | |||
|- | |- | ||
|Left Top | | Left Top || {{Se|2=Dulled Blade|4=ed|837}} || Physical/Magical Attack -2% || 50 || 30 Seconds | ||
|{{Se|2=Dulled Blade|4=ed|837}} | |||
|Physical/Magical Attack -2% | |||
|50 | |||
|30 Seconds | |||
|- | |- | ||
|Right Top | | Right Top || {{Se|2=Corroding Armor|4=ed|838}} || Physical/Magical Defense -2% || 50 || 30 Seconds | ||
|{{Se|2=Corroding Armor|4=ed|838}} | |||
|Physical/Magical Defense -2% | |||
|50 | |||
|30 Seconds | |||
|- | |- | ||
|Left Bottom | | Left Bottom || {{Se|2=Shortness of Breath|4=ed|839}} || Max HP -4% || 20 || 30 Seconds | ||
|{{Se|2=Shortness of Breath|4=ed|839}} | |||
|Max HP -4% | |||
|20 | |||
|30 Seconds | |||
|- | |- | ||
|Right Bottom | | Right Bottom || {{Se|859|Lethargy|4=ed}} || Max MP -10 || 30 || 5 Seconds | ||
| {{Se|859|Lethargy|4=ed}} | |||
|Max MP -10 | |||
|30 | |||
|5 Seconds | |||
|} | |} | ||
(All stacks are lost after the duration is over.) | (All stacks are lost after the duration is over.) | ||
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*You should never let the altars go '''Berserk'''. | *You should never let the altars go '''Berserk'''. | ||
*It is recommended to let the healer/tank deal with the '''Fanatic Light''' pattern, as the attack can get insanely strong. In some cases, taking turns with another party member might work as well. Also, re-entering the beam's range will make you and your allies get hit again, avoid doing so. | *It is recommended to let the healer/tank deal with the '''Fanatic Light''' pattern, as the attack can get insanely strong. In some cases, taking turns with another party member might work as well. Also, re-entering the beam's range will make you and your allies get hit again, avoid doing so. | ||
<span style="display:none">}}</span> | |||
|Phase2Name=Abyss Fanatic | |||
| Phase2=test | |||
| Obstacle=<span style="display:none">{{</span> | |||
| colspan="2" align="center" class="tone-7" |[[File:Icon - Warning.png|20px]] '''Attacks highlighted in {{color|red|red}} bypass invincibility frames.''' | |||
|- | |||
|[[File:Dunno.png|60px]] | |||
|'''Abyssal Incense''' - A magical device summoned by the Abyss Worshipper. | |||
|- | |- | ||
|[[File:Dunno.png|60px]][[File:Dunno.png|60px]] | |[[File:Dunno.png|60px]][[File:Dunno.png|60px]] |