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The demonic energy of the Abyss overflows. They feel like they're heading to their graves but cannot stop. If Ran is not stopped now, there will be no next time.
Recommended Level
99
Required Combat Power
Story Mode
Normal Mode
2,500,000
5,000,000
Details
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Most enemy attacks in this dungeon ignore players' physical and magical defense (either fully or partially).
Demon Realm
The El's power does not reach into this realm, Attack and HP will be reduced by 90%. Enemies will have a 10% chance to resist your critical hits.
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Phase 1
Phase 2
Phase 3
Phase 1 - Abyss Worshipper
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Creatures from the depths of the Abyss. Whoever stays too long under the effect of the Abyss may turn into them.
Phase Gimmick
Abyssal Altars - Four objects located in the corners of the stage. Their attacks will inflict various debuffs on players.
Toggle: Players can activate or deactivate altars by simply hitting them with normal attacks (Commands/Active Skills/Pet/Proc Effects). When active, altars will perform Orb Release. Active altars will have their gauge reduced over time, inactive altars will recover the gauge instead.
Orb Release: Altars fire numerous Abyss energy infused orbs. When a player is hit, one stack of a debuff unique to each altar will be applied.
Fanatic Light: The altars will attempt to assimilate energy from Abyss Worshipper through a laser beam, rapidly charging their gauge. Players can block the connection by overlapping with the laser that deals continuous damage. Those who are hit will receive Enemy DebuffFanatic LightEnemy DebuffFanatic Light, increasing damage taken from the attack by 10% per stack.
Berserk: When the gauge reaches 100%, the altar will perform uncontrollable mass Orb Release and lower its own gauge over time. When the Berserk state ends at 0%, the altar will be deactivated. (Fanatic Light can still increase the gauge and prolong the Berserk state)
Note:
It is best to immediately activate altars that do not provide detrimental effects to your party (such as Attack Power Decrease and HP Decrease) in order to keep their gauge percentage low early on.
You should never let the altars go Berserk.
It is recommended to let the healer/tank deal with the Fanatic Light pattern, as the attack can get insanely strong. In some cases, taking turns with another party member might work as well. Also, re-entering the beam's range will make you and your allies get hit again, avoid doing so.
Boss
Attacks highlighted in red bypass invincibility frames.
Boss Attacks
Tips
Chain Strike: Perform an attack imbued with Abyss magic that hits enemies in front multiple times, stops them for a short while and launches them. Even if you are in the Super Armor status, you will still get pushed (without being knocked down).
Abyss Swamp: Spawn a sticky swamp in a random spot on the map. Players that come in contact with it will be continuously damaged and have their cooldown speed decreased by 40% through Enemy DebuffAbyss SwampEnemy DebuffAbyss Swamp. Step on the swamp to slowly deactivate it. If left unhandled, it will heal the boss.
Currently active Cooldown Acceleration effects will increase the effectiveness of Abyss Swamp.
Abyssal Incense: Spawn an invincible incense that burns HP and 30 MP per second.
You can avoid this effect by turning back from the incense. It will disappear after some time.
Rope of Confession: The ultimate attack. Summon a deadly jump rope on the middle platform surrounded with Abyssal Aura. Anyone who touches the aura will be immediately teleported to the middle. After some time, the jump rope will start moving and deal damage when it reaches the front view. Players must jump in time to avoid it. During the pattern, all players will have their resource recovery efficiency set to 0%.
Enemy DebuffAbyssEnemy DebuffAbyss: For the duration of the pattern, you are being devoured by Abyss and cannot use any type of Resurrection effects.
The only HP recovery method for the Rope of Confession pattern is normal or forced Awakening with the Guardian of Secret Closed Space title equipped to proc the Fever effect.
The Tenebrous Barrier effect can also be useful to increase survivability during Rope of Confession.
Teleport: Teleports to an enemy across the map.
It is recommended to stay in more or less the same spot as your party members in order to avoid the boss teleporting through the map.
Vasili:I'll go first and leave a trail. Keep your eyes open.
Lu:Ugh, Abyss Worshippers! Even here...
Red Demon King's Eye:Oh? Lu, do you see those altars?
Red Demon King's Eye:Demonic energy is gathering there. We should keep an eye on those.
Abyss Worshiper:...eno eht ton era uoy.
Abyss Worshiper:ysae eb tnow ti tub... pots ton lliw ew.
Ciel:Is that an Abyss Worshiper too?
Elesis:No, it's different. It's much more threatening!
Elsword
Aisha
Rena
Raven
Eve
Chung
Ara
Elesis
Add
Lu/Ciel
Rose
Ain
Laby
Noah
Elsword:It's strange. The demonic energy is there, but I'm more concerned about the howling? I'm hearing... Ah, I should focus. I'm sure it's fake.
Elsword:It's already ominous. We need to go further in to find Ran... I bet it's more dangerous down there.
Aisha:Ugh! I hate it. It's whispering something unintelligible... It's too dark to see anything, they jump out of no where... This place is really the worst!
Aisha:The buried architecture is fascinating. It looks like a temple, or a shrine. I wonder what happened to all the different ancient civilization you can find around the Demon Realm?
Rena:What worshipers said is bothering me. It doesn't seem to make sense, but certain repeating words, or accents... It seems to have all the characteristics of a language. Are they trying to tell us something...?
Rena:The altar looks ominous... But I don't think it was built that way. I wonder what happened here... I wonder what kind of people the worshipers were before they became what they are?
Raven:(The Nasod Arm is reacting. Is it because of the demonic energy of the Abyss? It's not an overload or trying to take control... I see. You also sense the danger...)
Raven:The Abyss Worshipers are trying to talk to us. I don't understand anything, but it's definitely some kind of plea. Or is it a warning?
Eve:Everyone seems to be feeling the strain. The deeper we go, the stronger the demonic energy will be. I must step up to the place. I'll be in your care, Moby, Remy.
Eve:Abyss Worshipers all look similar, except some mutated variants. They look especially dangerous, so we better watch out.
Chung:Hmmm... It will get more dangerous the further we go down. Do you think Vasili will be alright?
Chung:I wonder what's behind that veil? I have a feeling we shouldn't look at it... But I can still wonder, right?
Ara:The demonic energy is strong and we're only at the entrance... This is what it takes for demonic energy to be dangerous even for demons. Ran... Just what are you planning...!
Ara:I don't even like spiders... and now look at them! What are these things?!
Elesis:We managed to lose the worshipers, but we'll have to face them again when we're headed out. Not only do we have to defeat Ran, but we'll have to keep in mind to save some energy.
Elesis:The fight will never end at this rate. I'm not even sure if we can defeat them. This fight... I'm sure victory is not the only answer. Especially if Ran is our opponent.
Add:Hm, it's uncomfortable, but manageable. Considering the demonic energy of Abyss is called the origin of demons, I should be able to gain quality data. The noise is making the job difficult, however...
Add:(Curses... The scar... Damn it! Why is everything like this down here...!)
Lu:It is said that Abyss Worshipers became one with Abyss and lost all their will and identity. However... Seeing them face to face, they clearly have their own will even if they cannot communicate with us...
Lu:I was wondering why the demonic energy was so strong despite us being at the entrance. It seems that altar is absorbing the demonic energy, then releasing it again. Mrr... I can just picture Tir saying I told you so. Mrrr....
Ciel:This must have been a holy place. Does that mean Abyss Worshipers were once priests and followers? I guess there's no way of knowing now.
Ciel:The aura surrounding this place... It's disturbing, yet my body feels lighter than before. I guess even a half-demon is a demon... I wonder how much power he would gain if we fail to stop him. Let's hurry.
Rose:Ah, it's just as Zero said. I tried to search this area multiple times, but it's not working. The demonic energy is causing a disturbance so we need to be more careful.
Rose:There are many ways to encrypt a message. I cannot understand what the worshipers are saying, but I think they're trying to tell us something.
Ain:(The demonic energy is making me feel faint. But I can handle it. I cannot fail like last time. I must protect them...)
Ain:(Priests of the Demon Realm... What was your mission. Is it worth prolonging your existence when your identity is wiped and the only thing remaining is your obsession?)
Laby:Everyone looks sick since they entered even though Laby is ok. You think so too, Nisha? Then let's fight harder for everyone!
Laby:This is not the Black Forest... But something's familiar... Do you feel that way too, Nisha?
Noah:They're barely making any sound. They look humanoid, but they might be closer to ghosts. I wonder what's behind that veil... ... Huh? It's better left unknown? You're scared, aren't you, Clamor.
Noah:It's lonely here... It's not exactly the same, but the ruins here remind me of Elrianode after the El Explosion... ... I wonder what happened to the people who lived here...?
Accessory (Support Unit):
▪ Adaptation +3% (Max 55%) ▪ When awakened, decrease Physical/Magical Defense and Action Speed of enemies within range by 15% for 30 seconds. (Cooldown: 30 seconds) (Does not stack with Demonic Eye) (Dungeon) ▪ When awakened, decrease Action Speed of enemies within range by 13% for 15 seconds. (Cooldown: 30 seconds) (Does not stack with Demonic Eye) (Match)