User talk:Gameboy224: Difference between revisions

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(→‎About Ain's Trivia: new section)
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Why did you remove the part of [[Ain]] getting brand new systems on first job?  I don't believe anything the characters before him got count because they're either worked entirely into their skills, are part of their commands, just give a buff that appears in the buff/debuff UI, or are just modifications to their already existing system, where as [[Noble Pledge: Eid]] and [[Wavering Faith]] actually appear on the Special Action UI.  The former is filled up in Free Training when you press F7 along with his [[Power System|Power Gauge]], getting three Eids of the same color, while the latter has a semi-permanent effect on his Awakening based on how full it is. [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 00:50, 7 August 2019 (EDT)
Why did you remove the part of [[Ain]] getting brand new systems on first job?  I don't believe anything the characters before him got count because they're either worked entirely into their skills, are part of their commands, just give a buff that appears in the buff/debuff UI, or are just modifications to their already existing system, where as [[Noble Pledge: Eid]] and [[Wavering Faith]] actually appear on the Special Action UI.  The former is filled up in Free Training when you press F7 along with his [[Power System|Power Gauge]], getting three Eids of the same color, while the latter has a semi-permanent effect on his Awakening based on how full it is. [[User:FlareKyn|FlareKyn]] ([[User talk:FlareKyn|talk]]) 00:50, 7 August 2019 (EDT)
*Ain's new systems are virtually no different. They're still pretty much all tied to certain skills. We already has still like Optimus's G-Core stuff by this time. Enhanced Cannonballs would fall under as a sub gimmick. Intertwined sub gimmicks would still be just as important even if they don't include a UI. [[User:Gameboy224|Gameboy224]] ([[User talk:Gameboy224|talk]]) 12:06, 7 August 2019 (EDT)