Velder's Hallucination/it: Difference between revisions

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{{DISPLAYTITLE:Allucinazioni a Belder}}
{{DISPLAYTITLE:Allucinazioni a Belder}}
{{Languages|6-X}}
{{Languages|Velder's Hallucination}}






{| width="100%" style="font-size:1em; line-height:1.5em;"
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| valign="top" style="border-color: #345bef;" class="section-border"|
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
{| cellspacing="2" cellpadding="5" rules="all" style="margin:0.5em 0.5em 0.5em 0.5em; empty-cells:show;"
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;"  colspan="12"| '''Description:'''
|valign="top" width="100%" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;"  colspan="12"| '''Description:'''
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|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|width="100%" colspan="12" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
<tabber>
{{tabs
NA=
|name=Req
|tab1=NA
|contents1=
*Complete all dungeons in Velder on all difficulties.
*Complete all dungeons in Velder on all difficulties.
*Have an Alchemy Stimulant in your inventory. (Powerful Alchemy Stimulantis needed when entering Hell mode)
*Have an Alchemy Stimulant in your inventory. (Powerful Alchemy Stimulantis needed when entering Hell mode)
*Must be Level 53 or higher.
*Must be Level 53 or higher.
|-|
|tab2=KR
KR=
|contents2=
*Complete all dungeons in Velder on Very Hard.
*Complete all dungeons in Velder on Very Hard.
*Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
*Have a Luto's Pass in your inventory. (2 Luto's Passes is needed when entering Hell mode)
*Must be Level 60 or higher.
*Must be Level 60 or higher.
</tabber>
}}
|-
|-
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="100%" colspan="12"| '''Mobs:'''
|valign="top" align="center" style="border:1px solid; border-color:#000000; background: #345bef; color:#FFFFFF;" width="100%" colspan="12"| '''Mobs:'''
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'''Bloody Glitter Spearman''' - This is a stronger variant of the '''Glitter Guard''' that you have encountered throughout Velder.
'''Bloody Glitter Spearman''' - This is a stronger variant of the '''Glitter Guard''' that you have encountered throughout Velder.
*[[File:Bloody_Glitter_Sniper.jpg|60px]]
*[[File:Bloody_Glitter_Sniper.jpg|60px]]
'''Bloody Glitter Sniper''' - This is a stronger variant of the '''Glitter Sniper''' that you have encountered throughout Velder. They're now capable to use [[Back Tumbling Shot]] after a shot.
'''Bloody Glitter Sniper''' - This is a stronger variant of the '''Glitter Sniper''' that you have encountered throughout Velder. They're now capable to use [[Backflip Shot]] after a shot.
*[[File:Bloody_Glitter_Defender.jpg|60px]]
*[[File:Bloody_Glitter_Defender.jpg|60px]]
'''Bloody Glitter Defender''' - This is a stronger variant of the '''Glitter Defender''' that you have encountered throughout Velder. When they attack with their shields, spikes will appear from them. They are now capable of reflecting projectiles with their shields whenever they are defending.
'''Bloody Glitter Defender''' - This is a stronger variant of the '''Glitter Defender''' that you have encountered throughout Velder. When they attack with their shields, spikes will appear from them. They are now capable of reflecting projectiles with their shields whenever they are defending.
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'''Bloody Wyvern''' - This is a stronger variant of the '''Wyverns''' that you have encountered throughout Velder.
'''Bloody Wyvern''' - This is a stronger variant of the '''Wyverns''' that you have encountered throughout Velder.
*[[File:Bloody_Uno_Hound.jpg|60px]]
*[[File:Bloody_Uno_Hound.jpg|60px]]
'''Bloody Uno Hound''' - This is a smaller variant of '''[[5-1|Uno Hound]]'''. It will use the same moves that the regular '''Uno Hound''' will and possesses much more attack speed.
'''Bloody Uno Hound''' - This is a smaller variant of '''[[Shrine of Dedication Entrance|Uno Hound]]'''. It will use the same moves that the regular '''Uno Hound''' will and possesses much more attack speed.
*[[File:Puppet_Stone.jpg|60px]]
*[[File:Puppet_Stone.jpg|60px]]
'''Puppet Stone''' - These are the red puppets that you have encountered when you fought against [[5-4|Crazy Puppet]]. These puppets will move around and try to get close to you. When they are close, they will dance a little and explode, damaging players close to it and killing itself.
'''Puppet Stone''' - These are the red puppets that you have encountered when you fought against [[Underground Garden|Crazy Puppet]]. These puppets will move around and try to get close to you. When they are close, they will dance a little and explode, damaging players close to it and killing itself.
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Bloody Glitter Bomber''' - This is a stronger variant of the '''Glitter Rock Thrower'''. But instead of rocks, this Glitter holds a case full of bombs on their back and is no longer immobile.
'''Bloody Glitter Bomber''' - This is a stronger variant of the '''Glitter Rock Thrower'''. But instead of rocks, this Glitter holds a case full of bombs on their back and is no longer immobile.
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-'''Yellow Smoke''' - Granting them super-armored status.
-'''Yellow Smoke''' - Granting them super-armored status.
<br>
<br>
-'''Blue Smoke''' - Increasing their mana regeneration rate.
-'''Blue Smoke''' - Increasing their mana regeneration rate.<br>
<br>
*''They will have 90% damage reduction and super armor when they are drinking a potion but this can be prevented by using a launching attack or skill (getting Freeze or Petrified can work too to prevent drinking a Potion) just as they would normally drink a potion.  Sometimes they will gain the effect of the potion anyways when launched, though the animation for drinking the potion will still be skipped.
*''They will have 90% damage reduction and super armor when they are drinking a potion but this can be prevented by using a launching attack or skill (getting Freeze or Petrified can work too to prevent drinking a Potion) just as they would normally drink a potion.  Sometimes they will gain the effect of the potion anyways when launched, though the animation for drinking the potion will still be skipped.
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'''Joaquin''' - Will create obstacles that do damage and block your path. He can throw '''Puppet Stones''' onto the field and create portals to uplift buildings from the ground or drop them from the air.
'''Joaquin''' - Will create obstacles that do damage and block your path. He can throw '''Puppet Stones''' onto the field and create portals to uplift buildings from the ground or drop them from the air.
*[[File:Dunno.png|60px]]
*[[File:Dunno.png|60px]]
'''Faraway Archers''' - These archers fire up to 3 arrows per archer from a distance at you. These archers cannot be killed normally. However can be killed with skills such as [[Guide Arrow]] and [[Shooting Star]].
'''Faraway Archers''' - These archers fire up to 3 arrows per archer from a distance at you. These archers cannot be killed normally. However can be killed with skills such as [[Guided Arrow]] and [[Shooting Star]].
*[[File:Demoniac_Cannon.jpg|60px]]
*[[File:Demoniac_Cannon.jpg|60px]]
'''Demoniac Cannon''' - This is a same variant of the '''Demoniac Cannon''' that you have encountered throughout Velder. Only Appear in First Stage only.
'''Demoniac Cannon''' - This is a same variant of the '''Demoniac Cannon''' that you have encountered throughout Velder. Only Appear in First Stage only.
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*'''Potion Fling''': In the same style as the Arc Glitter Alchemists, Joaquin will throw a potion at you to create a cloud that can inflict various status ailments.
*'''Potion Fling''': In the same style as the Arc Glitter Alchemists, Joaquin will throw a potion at you to create a cloud that can inflict various status ailments.
**This cloud is larger and the effects are more potent than the version used by Glitter Alchemists.
**This cloud is larger and the effects are more potent than the version used by Glitter Alchemists.
{| class="wikitable collapsible collapsed"  
{| class="wikitable mw-collapsible mw-collapsed"  
! style="background:#345bef; color:#FFFFFF;" | '''Tactics'''
! style="background:#345bef; color:#FFFFFF;" | '''Tactics'''
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'''4 Pieces Effect:'''<br />
'''4 Pieces Effect:'''<br />


Physical Attack +1%<br />
+1% Physical Attack Power<br />


Magical Attack +1%<br />
+1% Magical Attack Power<br />


Accuracy +2%<br />
Accuracy +2%<br />
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'''Lv56 Top Piece:'''<br />
'''Lv56 Top Piece:'''<br />


Critical Hit Rate +2%<br />
Critical +2%<br />


Evasion +1%<br />
Evasion +1%<br />
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|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
|width="100%" colspan="12" align="center" style="border:1px solid; border-color:#000000; font-size:1em; line-height:1.5em;" valign="top"|
=== Dungeon ===
=== Dungeon ===
[https://www.youtube.com/watch?v=XucrX3TtU5A '''''music053_stage''''']
[https://www.youtube.com/watch?v=SiP2qkZpmXg '''''music053_stage''''']


=== Boss ===
=== Boss ===
[https://www.youtube.com/watch?v=SHxPyQu4b8A '''''music054_boss''''']
[https://www.youtube.com/watch?v=ARxPs17-j4k '''''music054_boss''''']
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|width="60%" colspan="6" style="font-size:1em; line-height:0em;" align="center" valign="top"|
|width="60%" colspan="6" style="border:0px solid; border-color:#000000; font-size:1em; line-height:0em;" align="center" valign="top"|
|width="60%" colspan="6" style="font-size:1em; line-height:0em;" align="center" valign="top"|
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|}
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