Vibe Shot: Difference between revisions

not sure if stat is A or M lol
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(not sure if stat is A or M lol)
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI VIBRATIONSHOT.png]]
| [[File:GrandArcherPassive2.png]]
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a 15% chance to cause a vibration damage, and they recover more MP.
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP.
|}
|}
<br>
<br>


== Requirements ==
== Requirements ==
{{#Widget:AdsenseSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class             !! Level Required
! Class !! Level Required
|-
|-
| [[Grand Archer]] || 60
| [[Grand Archer]] || 60
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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Gain<br>Increase !! Max Number<br>of Targets
|-
| align="left" | 1 || 60 || rowspan="4%" | 15% || 241% || +1% || rowspan="4" | 3
|-
|-
| align="left" | 2 || 66 || 275% || +3%
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critial Increase !! rowspan=2 | Maximize Increase !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives)
|-
|-
| align="left" | 3 || 68 || 310% || +5%
! Activation Chance !! Damage (Magical) !! MP Gain When Attacking Increase !! Max Number of Targets Hit !! Reactivation Cooldown
|-
|-
| align="left" | 4 || 99 || 344% || +7%
| colspan="7" | {{PvE}}
|-
|-
|}
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 3428% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical)
|-
|-
| align="left" | 1 || 60 || rowspan="4%" | 15% || 96%
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
|-
| align="left" | 2 || 66 || 110%
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
|-
| align="left" | 3 || 68 || 124%
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
|-
| align="left" | 4 || 99 || 137%
| colspan="7" | {{PvP}}
|-
|}
<br>
 
== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Gain<br>Increase !! Max Number<br>of Targets
|-
|-
| align="left" | 1 || 60 || rowspan="4%" | 35% || ??% || +1% || rowspan="4" | 3
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 257% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
|-
| align="left" | 2 || 66 || ??% || +3%
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
|-
| align="left" | 3 || 68 || ??% || +5%
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
|-
| align="left" | 4 || 99 || 4286% || +7%
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
|-
|}
|}
<br>
==Related Skills==
{{SkillTable|
RenaSkill1.png; Backflip Shot;
RenaSkill7.png; Siege Mode;
SnipingRangerSkill1.png; Arc Shot;
SnipingRangerSkill5.png; Shooting Magnum;
GrandArcherSkill1.png; Stigma Shot;
GrandArcherSkill8.png; Point Fire;
SnipingRangerSkill1.png; Arc Shot/Mod;
SnipingRangerSkill5.png; Shooting Magnum/Mod;
}}
<br>
== Tips and Details ==
*The vibrations count as commands and do not inflict hitstun.
*The vibrations add to your [[Awakening Mode|awakening gauge]] like a regular hit.
*The vibrations cannot trigger [[Attributing Equipment|elemental effects on weapons]].
<br>


=== {{PvP}} ===
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical)
|-
|-
| align="left" | 1 || 60 || rowspan="4%" | 35% || ??%
! colspan=2 | Date !! colspan=2 | Changes
|-
|-
| align="left" | 2 || 66 || ??%
! KR !! NA !! PvE !! PvP
|-
|-
| align="left" | 3 || 68 || ??%
| 12/17/2009 || 07/20/2011 || colspan=2 align="left" |  
*'''Vibe Shot''' added.
|-
|-
| align="left" | 4 || 99 || 321%
| 07/04/2013 || 07/04/2013 || colspan=2 align="left" |  
*{{buff|MP Gain Increase effect added upon activation.}}
|-
|-
|}
| 06/25/2014 || - || colspan=2 align="left" |  
<br>
*Damage fixed to deal the damage written.
 
== Skill Information (KR) ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Gain<br>Increase !! Max Number<br>of Targets !! Reactivation Cooldown
|-
|-
| align="left" | 1 || 60 || rowspan="4%" | 35% || ??% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
| 02/05/2015 || - || colspan=2 align="left" |  
*{{nerf|Activation Chance decreased.}}
*{{nerf|MP Gain Increase when attacking decreased.}}
|-
|-
| align="left" | 2 || 66 || ??% || +3%
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
*{{buff|Hitstun increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| align="left" | 3 || 68 || ??% || +5%
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
|-
*Tooltip error fixed.
| align="left" | 4 || 99 || 4286% || +7%
|-
|}
 
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Skill Level !! Level Required !! Chance Of<br>Effect !! Damage<br>(Magical)
|-
|-
| align="left" | 1 || 60 || rowspan="4%" | 35% || ??%
| 08/24/2017 || 09/13/2017 || colspan=2 align="left" |  
*{{nerf|Hitstun removed.}}
|-
|-
| align="left" | 2 || 66 || ??%
| 04/05/2018 || - || colspan=2 align="left" |  
*{{nerf|'''Damage''' decreased.}}
|-
|-
| align="left" | 3 || 68 || ??%
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
*{{buff|'''Damage''' increased.}}
*{{buff|Activation Chance increased.}}
|-
|-
| align="left" | 4 || 99 || 321%
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |  
*{{nerf|Reactivation Cooldown added.}}
*Now counts as a command.
|-
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|'''Critical Increase''' effect added.}}
*{{buff|'''Maximize Increase''' effect added.}}
|}
|}
<br>
== Tips and Details ==
*The current values displayed in the tooltip are inaccurate. Vibe Shot instead deals 295% (118% in PvP) Magical Damage at level 4.
**The damage counts as skill damage and will show up in the Training Room UI as its own skill. It is also affected by any '''All Skill Damage''' increases.
**The damage is affected by [[Arrow Mastery]].
***The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'.
*The vibrations do not generate MP for Rena. However, they do generate MP for the opponent.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations cannot trigger elemental effects on weapons.
*When used with Siege {{CX}}, the vibrations will often occur multiple times in a row per occurrence, due to hit mechanics.
<br>
== Updates ==
*07/04/2013 KR
**[[Vibe Shot]] now also increases MP gain on hits. Similar effect to [[Nature's Sense]] but half the effectiveness.
*06/25/2014 NA
**[[Vibe Shot]] damage fixed to deal the damage written.
*02/05/2015 KR
**Chance of Effect decreased.
**MP Regen when Hit decreased.
*07/23/2015 KR
**Hitstun increased.
**Damage increased.
*01/12/2017 KR
**Tooltip error fixed.
*08/24/2017 KR
**Hitstun removed.
*04/05/2018 KR
**Damage decreased.
*09/20/2018 KR
**Damage increased.
**Activation Chance increased.
*10/11/2018 (KR)
**Now counts as a command.
**Reactivation Cooldown added.
<br>
<br>


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{{AlternateLanguages
{{AlternateLanguages
|Color={{ColorSel|CharLight|Rena}}
|Color={{ColorSel|CharLight|Rena}}
|KR= 신동 사격 |KRName=Vibration Shot
|KR=진동 사격|KRName=Vibration Shot
|FR=Flèche vibrante |FRName=Vibrating Arrow
|FR=Flèche vibrante |FRName=Vibrating Arrow
|UK=Vibrating Arrow
|UK=Vibrating Arrow
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}}
}}
<br>
<br>
 
{{SkillNav - Grand Archer}}
{{GASkills}}
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