Vibe Shot: Difference between revisions

not sure if stat is A or M lol
m (Text replacement - "<br> {{SkillNav -" to "<br> {{SkillNav -")
(not sure if stat is A or M lol)
(17 intermediate revisions by 5 users not shown)
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{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
{| cellpadding="5" style="border-collapse: collapse; border: 0px solid rgb(0, 0, 0);"
|-
|-
| [[Image:SI VIBRATIONSHOT.png]]
| [[File:GrandArcherPassive2.png]]
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP.
| {{SkillType|P}} Fire a vibrating arrow by using a secret technique. Command and Active skills have a certain chance to cause a vibration damage and recover increased MP.
|}
|}
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== Requirements ==
== Requirements ==
{{ADSquareSkill}}
{{ADSquareSkill}}
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Class !! Level Required
! Class !! Level Required
|-
|-
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== Skill Information ==
== Skill Information ==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives)
! rowspan=2 | Skill Level !! rowspan=2 | Level Required !! rowspan=2 | Critial Increase !! rowspan=2 | Maximize Increase !! colspan=5 | Vibration<br>(On hit with Arrow Commands or Actives)
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! Activation Chance !! Damage (Magical) !! MP Gain when Attacking !! Max Number of Targets Hit !! Reactivation Cooldown
! Activation Chance !! Damage (Magical) !! MP Gain When Attacking Increase !! Max Number of Targets Hit !! Reactivation Cooldown
|-
|-
! colspan=7 | {{PvE}}
| colspan="7" | {{PvE}}
|-
|-
| align="left" | 1 || 60 || rowspan="4%" | 35% || rowspan="4" | 3428% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 3428% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
|-
| align="left" | 2 || 66 || +3%
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
|-
| align="left" | 3 || 68 || +5%
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
|-
| align="left" | 4 || 99 || +7%
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
|-
! colspan=7 | {{PvP}}
| colspan="7" | {{PvP}}
|-
|-
| align="left" | 1 || 60 || rowspan="4%" | 35% || rowspan="4" | 257% || +1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
| align="left" | 1 || 60 || 9% || 9% || 20% || rowspan="4" | 257% || 1% || rowspan="4" | 3 || rowspan="4" | 2 Seconds
|-
|-
| align="left" | 2 || 66 || +3%
| align="left" | 2 || 66 || 11% || 11% || 25% || 3%
|-
|-
| align="left" | 3 || 68 || +5%
| align="left" | 3 || 68 || 13% || 13% || 30% || 5%
|-
|-
| align="left" | 4 || 99 || +7%
| align="left" | 4 || 99 || 15% || 15% || 35% || 7%
|-
|-
|}
|}
<br>
==Related Skills==
{{SkillTable|
RenaSkill1.png; Backflip Shot;
RenaSkill7.png; Siege Mode;
SnipingRangerSkill1.png; Arc Shot;
SnipingRangerSkill5.png; Shooting Magnum;
GrandArcherSkill1.png; Stigma Shot;
GrandArcherSkill8.png; Point Fire;
SnipingRangerSkill1.png; Arc Shot/Mod;
SnipingRangerSkill5.png; Shooting Magnum/Mod;
}}
<br>
<br>


== Tips and Details ==
== Tips and Details ==
*The vibrations count as commands and do not inflict hitstun.
*The vibrations count as commands and do not inflict hitstun.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations add to your [[Awakening Mode|awakening gauge]] like a regular hit.
*The vibrations cannot trigger elemental effects on weapons.
*The vibrations cannot trigger [[Attributing Equipment|elemental effects on weapons]].
<br>
<br>


== Updates ==
==Updates==
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center" class="colortable-Rena updates-table"
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! colspan=2 | Date !! colspan=2 | Changes
! colspan=2 | Date !! colspan=2 | Changes
|- style="background:{{ColorSel|CharLight|Rena}}"
|-
! KR !! NA !! PvE !! PvP
! KR !! NA !! PvE !! PvP
|-
|-
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| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
| 07/23/2015 || 12/16/2015 || colspan=2 align="left" |  
*{{buff|Hitstun increased.}}
*{{buff|Hitstun increased.}}
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
|-
|-
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
| 01/12/2017 || 01/24/2017 || colspan=2 align="left" |  
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|-
|-
| 04/05/2018 || - || colspan=2 align="left" |  
| 04/05/2018 || - || colspan=2 align="left" |  
*{{nerf|Damage decreased.}}
*{{nerf|'''Damage''' decreased.}}
|-
|-
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
*{{buff|Damage increased.}}
*{{buff|'''Damage''' increased.}}
*{{buff|Activation Chance increased.}}
*{{buff|Activation Chance increased.}}
|-
|-
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*{{nerf|Reactivation Cooldown added.}}
*{{nerf|Reactivation Cooldown added.}}
*Now counts as a command.
*Now counts as a command.
|-
| 02/29/2024 || 03/27/2024 || colspan=2 align="left" |
*{{buff|'''Critical Increase''' effect added.}}
*{{buff|'''Maximize Increase''' effect added.}}
|}
|}
<br>
<br>
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