Vibe Shot: Difference between revisions

50 bytes removed ,  6 March 2016
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| [[Image:SI VIBRATIONSHOT.png]]
| [[Image:SI VIBRATIONSHOT.png]]
| '''[Passive]''' Fires a vibrating arrow by using a secret technique. Command and Active skills have 15% chance to cause a vibration damage and also recover increased MP
| '''[Passive]''' Fire a vibrating arrow by using a secret technique. Arrow commands and Active skills have a 15% chance to cause a vibration damage, and they recover more MP.
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{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
|- style="background:{{ColorSel|CharLight|Rena}}"
! Skill Level !! Character Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Regen<br>when Hit !! Max Number<br>of Targets
! Skill Level !! Character Level !! Chance Of<br>Effect !! Damage<br>(Magical) !! MP Gain<br>Increase !! Max Number<br>of Targets
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|-
| align="left" | 1 || 60 || rowspan="15%" | 15% || rowspan="277%" | 277% || +1% || rowspan="3" | 3
| align="left" | 1 || 60 || rowspan="15%" | 15% || rowspan="277%" | 277% || +1% || rowspan="3" | 3
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*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations add to Rena's awakening gauge like a regular hit.
*The vibrations cannot trigger elemental effects on weapons.
*The vibrations cannot trigger elemental effects on weapons.
*If skill points are invested in [[Arrow Mastery]]:
*The vibration will gain the damage boost from [[Arrow Mastery]].
**The shot that activates the vibration and the vibration itself will have 100% chance of 'strong'.
**The shot that activates the vibration and the vibration itself will have a 100% chance of being 'strong'.
**The vibration will gain the damage boost from [[Arrow Mastery|Arrow Mastery]].
*When used with Siege {{CX}}, the vibrations will often occur multiple times in a row per proc due to hit mechanics.
*When used with Siege X, the vibrations will often occur multiple times in a row per proc due to hit mechanics.
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