Vibe Shot: Difference between revisions

10 bytes added ,  20 February 2020
m
Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1"
m (Text replacement - "[^\*]\{\{(nerf|buff)" to " *{{$1")
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| 07/04/2013 || - || colspan=2 align="left" |  
| 07/04/2013 || - || colspan=2 align="left" |  
{{buff|[[Vibe Shot]] now also increases MP gain on hits. Similar effect to [[Nature's Sense]] but half the effectiveness.}}
*{{buff|[[Vibe Shot]] now also increases MP gain on hits. Similar effect to [[Nature's Sense]] but half the effectiveness.}}
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| 06/25/2014 || - || colspan=2 align="left" |  
| 06/25/2014 || - || colspan=2 align="left" |  
Line 76: Line 76:
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| 02/05/2015 || - || colspan=2 align="left" |  
| 02/05/2015 || - || colspan=2 align="left" |  
{{nerf|Chance of Effect decreased.}}
*{{nerf|Chance of Effect decreased.}}
{{nerf|MP Regen when Hit decreased.}}
*{{nerf|MP Regen when Hit decreased.}}
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| 07/23/2015 || - || colspan=2 align="left" |  
| 07/23/2015 || - || colspan=2 align="left" |  
{{buff|Hitstun increased.}}
*{{buff|Hitstun increased.}}
{{buff|Damage increased.}}
*{{buff|Damage increased.}}
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| 01/12/2017 || - || colspan=2 align="left" |  
| 01/12/2017 || - || colspan=2 align="left" |  
Line 87: Line 87:
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| 08/24/2017 || - || colspan=2 align="left" |  
| 08/24/2017 || - || colspan=2 align="left" |  
{{nerf|Hitstun removed.}}
*{{nerf|Hitstun removed.}}
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| 04/05/2018 || - || colspan=2 align="left" |  
| 04/05/2018 || - || colspan=2 align="left" |  
{{nerf|Damage decreased.}}
*{{nerf|Damage decreased.}}
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| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
| 09/20/2018 || 10/11/2018 || colspan=2 align="left" |  
{{buff|Damage increased.}}
*{{buff|Damage increased.}}
{{buff|Activation Chance increased.}}
*{{buff|Activation Chance increased.}}
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| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |  
| 10/11/2018 || 10/31/2018 || colspan=2 align="left" |  
{{nerf|Reactivation Cooldown added.}}
*{{nerf|Reactivation Cooldown added.}}
*Now counts as a command.
*Now counts as a command.
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