Viert · Werfen Speer: Difference between revisions
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| | | {{color|#00ffcc|Werfen Speer|b=1}} | ||
*Penetrates all targets. | *Penetrates all targets. | ||
*[Spear Throw] ignores the targets' defense. | *[Spear Throw] ignores the targets' defense. | ||
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! rowspan=3 | Mode !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ! rowspan=3 | Mode !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown | ||
|- | |- | ||
! colspan=2 | Spear Throw !! rowspan=2 | Dagger !! colspan=2 | Per Spear !! rowspan=2 | | ! colspan=2 | Spear Throw !! rowspan=2 | Dagger !! colspan=2 | Per Spear !! rowspan=2 | Spear Count | ||
|- | |- | ||
! Damage !! Defense Ignore !! Spear Throw !! {{Tt|Dagger|See Tips and Details}} | ! Damage !! Defense Ignore !! Spear Throw !! {{Tt|Dagger|See [[#Tips and Details]]}} | ||
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| colspan="9" | '''Normal''' | | colspan="9" | '''Normal''' | ||
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| heavy = true | | heavy = true | ||
}} | }} | ||
*The maximum damage is unattainable under normal circumstances. (See Tips and Details) | *Average assumes 3 hits of '''Spear Throw''' and 12 hits of '''Dagger'''. | ||
*The maximum damage is unattainable under normal circumstances. (See [[#Tips and Details]]) | |||
*Does not account for multiple targets. | *Does not account for multiple targets. | ||
<br> | <br> | ||
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== Tips and Details == | == Tips and Details == | ||
*The daggers produced by a spear coming into contact with an enemy will appear significantly higher above them, and they will hit all enemies in their path - essentially dealing damage similar to splash damage, the same as [[Ping Pong]], allowing it to deal extremely high damage on tightly grouped enemies. | *The daggers produced by a spear coming into contact with an enemy will appear significantly higher above them, and they will hit all enemies in their path - essentially dealing damage similar to splash damage, the same as [[Ping Pong]], allowing it to deal extremely high damage on tightly grouped enemies. | ||
**Each dagger | **Each dagger hits every 0.1 seconds while falling, but the effect ends when they touch the ground. If there's no ground, they could theoretically travel for up to 5 seconds. However, it's currently impossible to reach this travel time because there are no bosses tall enough without any platforms along the way. | ||
**The daggers will always travel for at least ~0.5 seconds, but their hitbox might not be located well enough to guarantee 5 or more hits per dagger on most enemies. | **The daggers will always travel for at least ~0.5 seconds, but their hitbox might not be located well enough to guarantee 5 or more hits per dagger on most enemies. | ||
**On a target like [[Birth of Origin|King of Abyss]], each dagger is capable of inflicting 9+ hits when the skill is used from the topmost platform. | **On a target like [[Birth of Origin|King of Abyss]], each dagger is capable of inflicting 9+ hits when the skill is used from the topmost platform. | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:LESA5.png|Old Icon of '''Viert · Werfen Speer'''. | |||
</gallery> | </gallery> | ||
<br> | <br> |