Viert · Werfen Speer: Difference between revisions

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| <font color="00ffcc">'''Werfen Speer'''</font>
| {{color|#00ffcc|Werfen Speer|b=1}}
*Penetrates all targets.
*Penetrates all targets.
*[Spear Throw] ignores the targets' defense.
*[Spear Throw] ignores the targets' defense.
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! rowspan=3 | Mode !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
! rowspan=3 | Mode !! colspan=3 | Damage (Physical) !! colspan=3 | Max Hits !! rowspan=3 | MP Usage !! rowspan=3 | Cooldown
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! colspan=2 | Spear Throw !! rowspan=2 | Dagger !! colspan=2 | Per Spear !! rowspan=2 | Number of Spears
! colspan=2 | Spear Throw !! rowspan=2 | Dagger !! colspan=2 | Per Spear !! rowspan=2 | Spear Count
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! Damage !! Defense Ignore !! Spear Throw !! {{Tt|Dagger|See Tips and Details}}
! Damage !! Defense Ignore !! Spear Throw !! {{Tt|Dagger|See [[#Tips and Details]]}}
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| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
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| heavy = true
| heavy = true
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*The maximum damage is unattainable under normal circumstances. (See Tips and Details)
*Average assumes 3 hits of '''Spear Throw''' and 12 hits of '''Dagger'''.
*The maximum damage is unattainable under normal circumstances. (See [[#Tips and Details]])
*Does not account for multiple targets.
*Does not account for multiple targets.
<br>
<br>
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== Tips and Details ==
== Tips and Details ==
*The daggers produced by a spear coming into contact with an enemy will appear significantly higher above them, and they will hit all enemies in their path - essentially dealing damage similar to splash damage, the same as [[Ping Pong]], allowing it to deal extremely high damage on tightly grouped enemies.
*The daggers produced by a spear coming into contact with an enemy will appear significantly higher above them, and they will hit all enemies in their path - essentially dealing damage similar to splash damage, the same as [[Ping Pong]], allowing it to deal extremely high damage on tightly grouped enemies.
**Each dagger deals a hit every 0.1 seconds as they fall. Their effect disappears when they land on the ground. If there is no ground however, they can theoretically travel for up to 5 seconds. Reaching this travel time is currently not possible under any circumstances, as no tall enough boss with no platforms on the way exists.
**Each dagger hits every 0.1 seconds while falling, but the effect ends when they touch the ground. If there's no ground, they could theoretically travel for up to 5 seconds. However, it's currently impossible to reach this travel time because there are no bosses tall enough without any platforms along the way.
**The daggers will always travel for at least ~0.5 seconds, but their hitbox might not be located well enough to guarantee 5 or more hits per dagger on most enemies.
**The daggers will always travel for at least ~0.5 seconds, but their hitbox might not be located well enough to guarantee 5 or more hits per dagger on most enemies.
**On a target like [[Birth of Origin|King of Abyss]], each dagger is capable of inflicting 9+ hits when the skill is used from the topmost platform.
**On a target like [[Birth of Origin|King of Abyss]], each dagger is capable of inflicting 9+ hits when the skill is used from the topmost platform.
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== Gallery ==
== Gallery ==
<gallery>
<gallery>
Image:LESA5.png|Old Icon of '''Viert · Werfen Speer'''.
File:LESA5.png|Old Icon of '''Viert · Werfen Speer'''.
</gallery>
</gallery>
<br>
<br>
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