Viert · Werfen Speer: Difference between revisions

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m (Text replacement - "'''{{PvP}}'''" to "{{PvP}}")
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! colspan=2 | Spear Throw !! rowspan=2 | Dagger !! colspan=2 | Per Spear !! rowspan=2 | Number of Spears
! colspan=2 | Spear Throw !! rowspan=2 | Dagger !! colspan=2 | Per Spear !! rowspan=2 | Number of Spears
|-
|-
! Damage !! Defense Ignore !! Spear Throw !! Dagger
! Damage !! Defense Ignore !! Spear Throw !! {{Tt|Dagger|See Tips and Details}}
|-
|-
| colspan="9" | '''Normal'''
| colspan="9" | '''Normal'''
|-
|-
| {{PvE}} || 1376% || 100% || 506% || rowspan=2 | 1 || rowspan=2 | 4 || rowspan=2 | 3 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 1376% || 100% || 506% || rowspan=2 | 1 || rowspan=2 | 50 || rowspan="2" | 3 || rowspan=2 | 300 MP || rowspan=2 | 21 Seconds
|-
|-
| {{PvP}} || 367% || 25% || 192%
| {{PvP}} || 367% || 25% || 192%
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| colspan="9" | '''[Enhanced]'''
| colspan="9" | '''[Enhanced]'''
|-
|-
| {{PvE}} || 1376% || 100% || 506% || rowspan=2 | 1 || rowspan=2 | 4 || rowspan=2 | 3 || rowspan=2 | 240 MP || rowspan=2 | 21 Seconds
| {{PvE}} || 1376% || 100% || 506% || rowspan=2 | 1 || rowspan=2 | 50 || rowspan="2" | 3 || rowspan=2 | 240 MP || rowspan=2 | 21 Seconds
|-
|-
| {{PvP}} || 367% || 25% || 192%
| {{PvP}} || 367% || 25% || 192%
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== Total Damage ==
== Total Damage ==
{{Damage|true|Ain
{{Damage|true|Ain
|dmg=1376, 506
| dmg = 1376, 506
|pvp_dmg=367, 192
| pvp_dmg = 367, 192
|hits=3, 3*4
| hits = 3, 3*50
|heavy=true
| avg_hits = 3, 3*4
| heavy = true
}}
}}
*The maximum damage is unattainable under normal circumstances. (See Tips and Details)
*Does not account for multiple targets.
*Does not account for multiple targets.
<br>
<br>
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== Tips and Details ==
== Tips and Details ==
*For each target a spear makes contact with, the skill will deal an additional {{formatnum:{{#expr: 803*4}}}}%. Since Ain throws 3 spears simultaneously, the skill can deal an additional {{formatnum:{{#expr: 803*3*4}}}}% per target.
*The daggers produced by a spear coming into contact with an enemy will appear significantly higher above them, and they will hit all enemies in their path - essentially dealing damage similar to splash damage, the same as [[Ping Pong]], allowing it to deal extremely high damage on tightly grouped enemies.
*The daggers produced by a spear coming into contact with an enemy will appear significantly higher above them, and they will hit all enemies in their path - essentially dealing damage similar to splash damage, the same as [[Ping Pong]], allowing it to deal extremely high damage on tightly grouped enemies.
**Each dagger deals a hit every 0.1 seconds as they fall. Their effect disappears when they land on the ground. If there is no ground however, they can theoretically travel for up to 5 seconds. Reaching this travel time is currently not possible under any circumstances, as no tall enough boss with no platforms on the way exists.
**The daggers will always travel for at least ~0.5 seconds, but their hitbox might not be located well enough to guarantee 5 or more hits per dagger on most enemies.
**On a target like [[Birth of Origin|King of Abyss]], each dagger is capable of inflicting 9+ hits when the skill is used from the topmost platform.
*The spears travel extremely far forward, making it excellent at clearing long horizontal rooms, though the further they go, the more they spread apart as well, so only enemies nearby will be hit by all 3 spears.
*The spears travel extremely far forward, making it excellent at clearing long horizontal rooms, though the further they go, the more they spread apart as well, so only enemies nearby will be hit by all 3 spears.
**Enemies that cover a wide area may get hit by the spears more than once.  
**Enemies that cover a wide area may get hit by the spears more than once.