Viert · Werfen Speer: Difference between revisions

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== Tips and Details ==
== Tips and Details ==
*The daggers produced by a spear coming into contact with an enemy will appear significantly higher above them, and they will hit all enemies in their path - essentially dealing damage similar to splash damage, the same as [[Ping Pong]], allowing it to deal extremely high damage on tightly grouped enemies.
*The daggers produced by a spear coming into contact with an enemy will appear significantly higher above them, and they will hit all enemies in their path - essentially dealing damage similar to splash damage, the same as [[Ping Pong]], allowing it to deal extremely high damage on tightly grouped enemies.
**Each dagger deals a hit every 0.1 seconds as they fall. Their effect disappears when they land on the ground. If there is no ground however, they can theoretically travel for up to 5 seconds. Reaching this travel time is currently not possible under any circumstances, as no tall enough boss with no platforms on the way exists.
**Each dagger hits every 0.1 seconds while falling, but the effect ends when they touch the ground. If there's no ground, they could theoretically travel for up to 5 seconds. However, it's currently impossible to reach this travel time because there are no bosses tall enough without any platforms along the way.
**The daggers will always travel for at least ~0.5 seconds, but their hitbox might not be located well enough to guarantee 5 or more hits per dagger on most enemies.
**The daggers will always travel for at least ~0.5 seconds, but their hitbox might not be located well enough to guarantee 5 or more hits per dagger on most enemies.
**On a target like [[Birth of Origin|King of Abyss]], each dagger is capable of inflicting 9+ hits when the skill is used from the topmost platform.
**On a target like [[Birth of Origin|King of Abyss]], each dagger is capable of inflicting 9+ hits when the skill is used from the topmost platform.