Violent Attack/ModA: Difference between revisions

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== Skill Information ==
== Skill Information ==
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=2 | Damage (Physical) !! rowspan=2 | MP Burn !! colspan=2 | Max Hits !! rowspan=2 | MP Usage !! rowspan=2 | Cooldown
|- style="background:{{ColorSel|CharLight|Rena}}"
! Aerial Somersault Kick !! Drill !! Aerial Somersault Kick !! Drill
|-
| align="left" | 99 || 748% || 373% || -2 MP || 1 || Unlimited || 300 MP || 25 Seconds
|}
=== {{PvP}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
|- style="background:{{ColorSel|CharLight|Rena}}"
! rowspan=2 | Level Required !! colspan=3 | Damage (Physical)
|- style="background:{{ColorSel|CharLight|Rena}}"
! Aerial Somersault Kick !! Drill
|-
| align="left" | 99 || 299% || 149%
|}
<br>
== Skill Information (KR) ==
=== {{PvE}} ===
=== {{PvE}} ===
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center"
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*Enemies cannot mana break the Aerial Somersault Kick.
*Enemies cannot mana break the Aerial Somersault Kick.
*The descent of the skill continues until you reach a platform, making it possible to increase the overall damage output when used from higher ground.
*The descent of the skill continues until you reach a platform, making it possible to increase the overall damage output when used from higher ground.
*A medium-sized enemy can take anywhere from 15 to 25 hits depending on the height of your jump, dealing around 6,343% to 10,073% Physical Damage.
*A medium-sized enemy can take anywhere from 15 to 25 hits depending on the height of your jump, dealing around {{formatnum:{{#expr: 1546 + 544*15}}}}% to {{formatnum:{{#expr: 1546 + 544*25}}}}% ({{formatnum:{{#expr: 499 + 176*15}}}}% to {{formatnum:{{#expr: 499 + 176*25}}}}% in PvP) Physical Damage.
**Unlike the normal version, '''Useful''' is a viable trait as well, allowing for around 24 to 38 hits, dealing around 6,790% to 10,445.4% Physical Damage. Due to the marginal damage benefit and the lack of good MP recovery options on '''Anemos''' however, '''Reversed''' is still the preferred option.
**Unlike the normal version, '''Useful''' is a viable trait as well, allowing for around 24 to 38 hits, dealing around {{formatnum:{{#expr: (1546 + 544*24)*0.7}}}}% to {{formatnum:{{#expr: (1546 + 544*38)*0.7}}}}% ({{formatnum:{{#expr: 499 + 176*15}}}}% to {{formatnum:{{#expr: 499 + 176*25}}}}% in PvP) Physical Damage. Due to the marginal damage benefit and the lack of good MP recovery options on '''Anemos''' however, '''Reversed''' is still the preferred option.
*With the Reversed trait, the skill will cost 180 MP, making the Damage / MP ratio exceptionally good. However, it does increase the cooldown significantly.
*With the Reversed trait, the skill will cost 180 MP, making the Damage / MP ratio exceptionally good. However, it does increase the cooldown significantly.
**The cooldown can be mitigated by [[Tenacious Will]], however, as well as by placing it in one of the two [[Transcendence]] skill slots.
**The cooldown can be mitigated by [[Tenacious Will]], however, as well as by placing it in one of the two [[Transcendence]] skill slots.
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*12/07/2017 KR
*12/07/2017 KR
**Fixed skill not having any skill freeze.
**Fixed skill not having any skill freeze.
*04/05/2018 KR
*04/05/2018 (KR) / 04/18/2018 (NA)
**Damage increased.
**Damage increased.
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