Vital Point Piercing: Difference between revisions

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__NOTOC__{{Languages|Vital Point Piercing}}
__NOTOC__{{Languages|Vital Point Piercing}}
[[File:Vital.png|right|300px]]
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
{| cellpadding="5" style="border: 0px solid rgb(0, 0, 0); border-collapse: collapse;"
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| colspan="7" | {{PvE}}
| colspan="7" | {{PvE}}
|-
|-
| align="left" | 1 || 60 || 20% || +5 MP || rowspan=4 | 100% || rowspan=4 | 7 || rowspan=4 | 10 Seconds  
| align="left" | 1 || 60 || 20% || 5 MP || rowspan=4 | 100% || rowspan=4 | 7 || rowspan=4 | 10 Seconds  
|-
|-
| align="left" | 2 || 67 || 30% || +10 MP
| align="left" | 2 || 67 || 30% || 10 MP
|-
|-
| align="left" | 3 || 69 || 40% || +15 MP
| align="left" | 3 || 69 || 40% || 15 MP
|-
|-
| align="left" | 4 || 99 || 50% || +20 MP
| align="left" | 4 || 99 || 50% || 20 MP
|-
|-
| colspan="7" | {{PvP}}
| colspan="7" | {{PvP}}
|-
|-
| align="left" | 1 || 60 || 20% || +1 MP || rowspan=4 | 100% || rowspan=4 | 7 || rowspan=4 | 10 Seconds  
| align="left" | 1 || 60 || 20% || 1 MP || rowspan=4 | 100% || rowspan=4 | 7 || rowspan=4 | 10 Seconds  
|-
|-
| align="left" | 2 || 67 || 30% || +2 MP
| align="left" | 2 || 67 || 30% || 2 MP
|-
|-
| align="left" | 3 || 69 || 40% || +3 MP
| align="left" | 3 || 69 || 40% || 3 MP
|-
|-
| align="left" | 4 || 99 || 50% || +4 MP
| align="left" | 4 || 99 || 50% || 4 MP
|}
|}
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|-
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| {{CU}}{{CU}}{{CX}}{{CIO|X}} || ||
| {{CU}}{{CU}}{{CX}}{{CIO|X}} || ||
|}
|}
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== Tips and Details ==
== Tips and Details ==
*[[Vital Point Piercing]] is activated when a symbol appears and Rena's hands start to glow.  
[[File:Vital.png|thumb|right|300px|Activation symbol and visual indicator]]
*[[Vital Point Piercing]] is activated when a symbol appears and '''Rena''''s hands start to glow.  
*The sword hit of [[Call of Ruin]], [[Furious Engage]], and [[Butterfly]] will also activate the passive.
*The sword hit of [[Call of Ruin]], [[Furious Engage]], and [[Butterfly]] will also activate the passive.
*This passive does not take into account naturally occurring critical hits.
*This passive does not take into account naturally occurring critical hits.
*The number of hits that Rena attacks with determines the hit count. Using a 1 hit attack on 2 targets will count as 1 to the hit count.
*The number of hits that '''Rena''' attacks with determines the hit count. Using a 1 hit attack on 2 targets will count as 1 to the hit count.
*The MP Recovery is not displayed, but it will still be counted in your current MP.
*The MP Recovery is not displayed, but it will still be counted in your current MP.
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