Void Princess: Difference between revisions
→Additional Combos
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| [[File:VPCombo4.png]] | | [[File:VPCombo4.png]] | ||
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Adds the Angkor Hammer to all melee commands, extending their range. This change affects the following commands: | Adds the Angkor Hammer to all melee commands, extending their range. This change affects the following commands: | ||
*{{CZ}}{{CZ}}{{CZ}} | *{{CZ}}{{CZ}}{{CZ}} | ||
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| [[Image:VPCombo1n.png]] | | [[Image:VPCombo1n.png]] | ||
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After doing {{CZ}}{{CZ}}, smash down with the Angkor Hammer, followed by spinning around in the air to continuously hit the enemies which ends by launching them away. The smash has a long hit stun. | After doing {{CZ}}{{CZ}}, smash down with the Angkor Hammer, followed by spinning around in the air to continuously hit the enemies which ends by launching them away. The smash has a long hit stun. | ||
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| [[Image:VPCombo2n.png]] | | [[Image:VPCombo2n.png]] | ||
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{{CDRU}}{{CX}} is reworked to fire a single gravity ball downwards that launches enemies instead of firing 2 fireballs. Gravity balls can be reflected/absorbed. | {{CDRU}}{{CX}} is reworked to fire a single gravity ball downwards that launches enemies instead of firing 2 fireballs. Gravity balls can be reflected/absorbed. | ||
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| [[Image:VPCombo3.png]] | | [[Image:VPCombo3.png]] | ||
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After doing {{CDR}}{{CX}}, fire a dark plasma ball. The plasma ball slowly moves forward before coming to a halt, inflicting hitstun for the first 5 hits. | After doing {{CDR}}{{CX}}, fire a dark plasma ball. The plasma ball slowly moves forward before coming to a halt, inflicting hitstun for the first 5 hits. | ||
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