Wally's Underground Laboratory: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 8: Line 8:
| Quotation=You've headed to '''Wally's Underground Laboratory''' to eliminate his last remaining Nasod forces. You can hear strange mechanical sounds coming from the inside of the laboratory.
| Quotation=You've headed to '''Wally's Underground Laboratory''' to eliminate his last remaining Nasod forces. You can hear strange mechanical sounds coming from the inside of the laboratory.
| Description=Deepest part of Wally's Underground Laboratory. Wally's last Nasod creation awakes.
| Description=Deepest part of Wally's Underground Laboratory. Wally's last Nasod creation awakes.
| LvNeed=60-75
| LvNeed=60-80
| LvFit={{tabs|name=x|tab1=Normal|contents1=75 |tab2=Hell|contents2=90}}
| LvFit=90
| XEntryReq=<span style="display:none">{{</span>
| XEntryReq=<span style="display:none">{{</span>
*Complete all dungeons in Elder on Very Hard.
*Complete all dungeons in Elder on Very Hard.
*Have a Luto's Pass [[File:HQ_Shop_Item_113277.png|50px]] in your inventory.
*Have 2 Luto's Passes [[File:HQ_Shop_Item_113277.png|50px]] in your inventory.
**2 Luto's Passes is needed when entering Hell mode.
*Must be Level 60 or higher.
*Must be Level 60 or higher.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
Line 34: Line 33:
|[[File:Infected_Rat.jpg|60px]]
|[[File:Infected_Rat.jpg|60px]]
|'''Infected Rat''' - Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack)
|'''Infected Rat''' - Their attack style is very similar to the Giant Phorus, but their attacks can poison you. (Except Bull Attack)
|-
|[[File:Uool_2X.png|60px]]
|'''Wally Castle Watcher''' - These Knights are similar to '''Big Soldier''' in [[2-5]]. They use their metal gauntlets to punch you.
|-
|[[File:Illy_2X.png|60px]]
|'''Wally's Castle Assassin''' - These Knights are similar to '''Little Soldier''' in [[2-5]]. Careful, don't get stabbed by it!
|-
|-
|[[File:Mini_Wally_No._8_-Punch-.jpg|60px]]
|[[File:Mini_Wally_No._8_-Punch-.jpg|60px]]
|'''Mini Wally No.8 -Punch-''' - These are smaller, brown colored variants of [[2-5|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode.  They can hover, punch, use a spinning attack similar to [[Windmill]], and do a downward smash when they are hovering.  In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br>
|'''Mini Wally No.8 -Punch-''' - These are smaller, brown colored variants of [[2-5|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode.  They can hover, punch, use a spinning attack similar to [[Windmill]], and do a downward smash when they are hovering.  A large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br>
|-
|-
|[[File:Mini_Wally_No._8_-Laser-.jpg|60px]]
|[[File:Mini_Wally_No._8_-Laser-.jpg|60px]]
Line 48: Line 41:
|-
|-
|[[File:Mini_Wally_No._8_-Missile-.jpg|60px]]
|[[File:Mini_Wally_No._8_-Missile-.jpg|60px]]
|'''Mini Wally No.8 -Missle-''' - These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. In Hell and Luto Modes, they can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to '''Wally No 8 MK2''' have).
|'''Mini Wally No.8 -Missle-''' - These are smaller, yellow colored variants of [[2-5|Wally No. 8]]. They will activate super armor and launch homing missiles out of both arms. They can also launch a spread of missiles into the air that will come down on both sides of itself (Similar to '''Wally No 8 MK2''' have).
|-
|-
|[[File:190mm_Howitzer.png|60px]]
|[[File:190mm_Howitzer.png|60px]]
Line 114: Line 107:
-Has a stoic threshold of 25 hits. Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser!''.
-Has a stoic threshold of 25 hits. Instead of a normal reaction when reaching the Stoic Threshold, Wally No. 7 will instead use ''Thrust'', ''Smash'', ''Homing Missile'' or ''Laser!''.
<br>
<br>
-In Hell Mode, '''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.
-'''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself.
<span style="display:none">}}</span>
<span style="display:none">}}</span>
| Obstacle=<span style="display:none">{{</span>
| Obstacle=<span style="display:none">{{</span>
Line 137: Line 130:
'''Yellow''' means Nasod Inspector is highly resistant to all physical attacks.
'''Yellow''' means Nasod Inspector is highly resistant to all physical attacks.
<br>
<br>
'''Note : The Physical Defense buff is currently bugged in Hell Mode. (It has an abnormal large additional Physical Defense so it will still deal low damage even with Stack III Water)'''
'''Note : The Physical Defense buff is currently bugged. (It has an abnormal large additional Physical Defense so it will still deal low damage even with Stack III Water)'''
<br>
<br>
However this bug has been fixed after 03/19/2015 Secret Dungeon Revamp in KR.
However this bug has been fixed after 03/19/2015 Secret Dungeon Revamp in KR.
Line 187: Line 180:


If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase.
If you fail to skip the Magical/Physical Defense Mode Phase (Meaning it will use Magical/Physical Defense Mode) you can break its defense by inflicting any defense reduction like [[Armor Break]], Water Element Enchant Debuff, or any active/passive skill which can reduce its defense. Wind orbs are also effective in nullifying its defense increase.
*Only Armor Break will be sufficient for you to deal significant damage on Hell difficulty or higher due to the increased defense from level difference.
*Only Armor Break will be sufficient for you to deal significant damage due to the increased defense from level difference.
{{!}}}
{{!}}}
<span style="display:none">}}</span>
<span style="display:none">}}</span>
ElEditors
82,908

edits