Wally's Underground Laboratory: Difference between revisions
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| Quotation=You've come to eliminate his last remaining Nasod forces. You can hear strange mechanical sounds coming from inside of the laboratory. | | Quotation=You've come to eliminate his last remaining Nasod forces. You can hear strange mechanical sounds coming from inside of the laboratory. | ||
| Description=Deepest part of Wally's Underground Laboratory. Wally's last Nasod creation awakes. | | Description=Deepest part of Wally's Underground Laboratory. Wally's last Nasod creation awakes. | ||
| LvNeed= | | LvNeed=99 | ||
| LvFit= | | LvFit=500000 | ||
| XEntryReq=<dfn>{{</dfn> | | XEntryReq=<dfn>{{</dfn> | ||
* | *5 weekly entries permitted. Entry count is shared with other Secret Dungeons. | ||
*Must be Level 99 or higher. | |||
*Must be Level | |||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| Mob=<dfn>{{</dfn> | | Mob=<dfn>{{</dfn> | ||
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*'''Double Swing:''' He performs a two hit combo with his club with super armor. | *'''Double Swing:''' He performs a two hit combo with his club with super armor. | ||
*'''Counter Slash:''' Recover with an overhead sword swing. | *'''Counter Slash:''' Recover with an overhead sword swing. | ||
|- | |- | ||
|[[File:Mini_Wally_No._8_-Punch-.jpg|60px]] | |[[File:Mini_Wally_No._8_-Punch-.jpg|60px]] | ||
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'''In Bunker:''' | '''In Bunker:''' | ||
*'''Crossbow Shot:''' Reads themselves then fire a single arrow from their crossbow. Arrows will inflict Poison. | *'''Crossbow Shot:''' Reads themselves then fire a single arrow from their crossbow. Arrows will inflict Poison. | ||
'''Notes:''' | '''Notes:''' | ||
*Has a stoic threshold of 25 hits. | *Has a stoic threshold of 25 hits. | ||
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*'''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself. | *'''Wally No. 7''' will stoic after every 3 hits outside of super armor frames. Also, whenever it does a downward smash, debris will fall randomly to both sides of itself. | ||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| Obstacle= | | Obstacle= | ||
| Boss=<dfn>{{</dfn> | | Boss=<dfn>{{</dfn> | ||
|[[File:NasodInspector.png|60px]] | |[[File:NasodInspector.png|60px]] | ||
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<br> | <br> | ||
===Moves=== | ===Moves=== | ||
*'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the | *'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatigles in Velder) from his signal lantern across a long distance, dealing substantial damage. | ||
*'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high. | *'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high. | ||
*'''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave. Players hit by the cannon will be stunned for several seconds. Requires full mana bar to use, mana resets upon execution. | *'''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave. Players hit by the cannon will be stunned for several seconds. Requires full mana bar to use, mana resets upon execution. | ||
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{{!}}} | {{!}}} | ||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
| | | Reward=<dfn>{{</dfn> | ||
{| cellpadding="5" border="1" style="border-collapse: collapse;" width=100% | |||
|- | |||
! width="5%" | Image | |||
! width="15%" | Item Name | |||
! width="25%" | How to Obtain | |||
! width="55%" | Effect | |||
|- | |||
| [[File:HQ_Shop_Item_154066.png]] | |||
| Barrier's Fragment | |||
| Obtained by playing the dungeon. | |||
| Quantity: 100 | |||
| | |||
[http://www.youtube.com/watch?v=SnNo5PuICgA '''''music014_stage'''''] | Throw at [[A tree imbued with the El energy]] to gain rewards. | ||
|- | |||
| [[File:HQ_Shop_Item_154065.png]] | |||
| El Reward | |||
| Obtained by playing the dungeon. | |||
| Quantity: 5 | |||
Exchange for rewards at [[Ariel]]. | |||
|- | |||
| [[File:Dunno.png]] | |||
| ED | |||
| Obtained by playing the dungeon. | |||
| ED Gain: 2,000,000 | |||
|- | |||
| [[File:Dunno.png]] | |||
| EXP | |||
| Obtained by playing the dungeon. | |||
| EXP Gain: 200,000,000 | |||
|} | |||
<dfn>}}</dfn> | |||
| SBGM=[http://www.youtube.com/watch?v=SnNo5PuICgA '''''music014_stage'''''] | |||
[http://www.youtube.com/watch?v=ZmKhluO5Y0k '''''music015_boss'''''] | [http://www.youtube.com/watch?v=ZmKhluO5Y0k '''''music015_boss'''''] | ||
[http://www.youtube.com/watch?v=Y4c2oaDh9ns '''''music025_boss'''''] | [http://www.youtube.com/watch?v=Y4c2oaDh9ns '''''music025_boss'''''] | ||
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*In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place. Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion. | *In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in its place. Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion. | ||
*'''Mechanized MK-6''''s special effect uses Nasod Inspector's old, larger model despite his actual boss size having been decreased for a long time. | *'''Mechanized MK-6''''s special effect uses Nasod Inspector's old, larger model despite his actual boss size having been decreased for a long time. | ||
<dfn>}}</dfn> | |||
|Updates=<dfn>{{</dfn> | |||
{| cellpadding="5" border="1" style="border-collapse: collapse; text-align: center;" | |||
|- style="background:{{ColorSel|Village|2}}" class="textfloat" | |||
! colspan=2 | Date !! rowspan=2 | Changes | |||
|- style="background:{{ColorSel|Village|2}}" class="textfloat" | |||
! KR !! NA | |||
|- | |||
| 11/09/2023 || 12/06/2023 || align="left" | | |||
*Level Requirement increased from 70-90 to 99. | |||
*CP Requirement increased from 15000 to 500000. | |||
*Dungeon shortened. | |||
|} | |||
<dfn>}}</dfn> | <dfn>}}</dfn> | ||
|AltLang= | |AltLang= |