Wally's Underground Laboratory: Difference between revisions

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*In the past Nasod Inspector's defense modes would merely boost it's defense slightly instead of giving it enough defense to be completely immune to a damage type, it would change defense modes more often and regain much less HP from each mode change.
*In the past Nasod Inspector's defense modes would merely boost it's defense slightly instead of giving it enough defense to be completely immune to a damage type, it would change defense modes more often and regain much less HP from each mode change.
*There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity.  Yellow Flares while dealing much less damage than they do now fell in two waves, one wave falling much faster than the other.
*There also used to be a third platform on the left which was high enough that none of Nasod Inspector's attacks could reach it with exception of its Yellow Flares, allowing players to attack it with near impunity.  Yellow Flares while dealing much less damage than they do now fell in two waves, one wave falling much faster than the other.
 
*In the absolute earliest versions of this dungeon there was no Nasod Inspector, instead a larger version of the Wally #7 Mk.II which now serves as the mid-boss would fight alongside a Red and Yellow Mini Wally in it's place.  Also in this version many of the enemy spawns were different (it included many Ghost Mages and player-sized Giant Rats) and the stage went straight to the boss after the sewer portion.


=== Drops  ===
=== Drops  ===
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