Wally's Underground Laboratory: Difference between revisions
Wally's Underground Laboratory (view source)
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[[File:2-x_(Renewal).png|right]] | [[File:2-x_(Renewal).png|right]] | ||
This is a [[Secret Dungeon]]. In order to enter, you must: | |||
*Complete all dungeons in Elder on all difficulties. | |||
*Have a Hoffman's Entrance Certificate in your inventory. (Secret Key to Wally's Underground Laboratory is needed when entering Hell mode) | |||
= Wally's Underground Lab = | |||
As the team eliminated the last of Wally's Nasod Machines... they heard a strange whirring sound from the depths of Wally's Underground Lab.... | |||
== Mobs == | == Mobs == | ||
'''Red Armoured Crossbowman''': These crossbowmen are similar to those at [[2-6|2-6]], but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the burning ailment.<br> '''Green Armoured Crossbowman''': These crossbowmen are similar to those at [[2-6|2-6]], but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the poison ailment.<br> '''Red Armoured Knight''': These Knights are similar to the knights in [[2-6|2-6]], but can activate super armour if hit too many times.<br> '''Barbaric Knight''': These Knights are similar to the Mini-Boss Knight in [[2-6|2-6]] but can activate super armour if hit too many times.<br> '''Giant Rat''': The rats in the sewers have come to take their revenge. Their attack style is very similar to the Giant | '''Red Armoured Crossbowman''': These crossbowmen are similar to those at [[2-6|2-6]], but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the burning ailment.<br> '''Green Armoured Crossbowman''': These crossbowmen are similar to those at [[2-6|2-6]], but can activate super armour and shoot up to three arrows in a row. Their arrows can cause the poison ailment.<br> '''Red Armoured Knight''': These Knights are similar to the knights in [[2-6|2-6]], but can activate super armour if hit too many times.<br> '''Barbaric Knight''': These Knights are similar to the Mini-Boss Knight in [[2-6|2-6]] but can activate super armour if hit too many times.<br> '''Giant Rat''': The rats in the sewers have come to take their revenge. Their attack style is very similar to the Giant Phorus, but the difference is that their attacks can poison you.<br> | ||
== Obstacles == | == Obstacles == | ||
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=== Defense Mode === | === Defense Mode === | ||
There is a '''Signal Lantern''' located at the center of '''Nasod Inspector''''s chest. At the beginning of the battle it is | There is a '''Signal Lantern''' located at the center of '''Nasod Inspector''''s chest. At the beginning of the battle it is inactive. Soon Nasod Inspector will activate it and gain benefit from it.<br>The colour of lantern indicates the defense mode of '''Nasod Inspector''' and will change over time.<br>'''Yellow''' means Nasod Inspector is highly resistant to ALL physical attacks.<br>'''Blue''' means Nasod Inspector is highly resistant to ALL magical attacks.<br>Defense boost will be further improved in higher difficulty level.<br> | ||
=== Moves === | === Moves === | ||
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When the Nasod Inspector starts shooting yellow flares, run to the opposite end of the map. They are extremely lethal. | When the Nasod Inspector starts shooting yellow flares, run to the opposite end of the map. They are extremely lethal. | ||
It is always better to have a [[Code Nemesis|Code Nemesis]] who has | It is always better to have a [[Code Nemesis|Code Nemesis]] who has learned [[Atomic Shield]] to be in your party since the shield can block the Yellow Flares that the Inspector fires. | ||
=== Drops === | === Drops === |