Wally's Underground Laboratory: Difference between revisions

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This is a [[Secret Dungeon]]. In order to enter, you must:
This is a [[Secret Dungeon]]. In order to enter, you must:


*Complete all dungeons in Elder on all difficulties.
*Complete all dungeons in Elder on Very Hard.
*Have a Hoffman's Entrance Certificate in your inventory. (Secret Key to Wally's Underground Laboratory is needed when entering Hell mode)
*Have a Hoffman's Entrance Certificate in your inventory. (Secret Key to Wally's Underground Laboratory is needed when entering Hell mode)


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== Mini Boss, Wally No. 7 and Mini Wallies  ==
== Mini Boss, Wally No. 7 and Mini Wallies  ==


'''Wally No. 7''' is similar to '''Wally No. 8''' in [[2-6|2-6]] Except that its attacks are faster and it can activate its super armour more frequently and quickly.<br> '''Mini Wallies''' Consist of the '''Red Wally''', '''Brown Wally''' and the '''Yellow Wally''' Each have their own abilities. The '''Red Wally''' can only fire lasers. The '''Brown Wally''' can only hit you with its arms . The '''Yellow Wally''' Can only fire Missiles.<br>
'''Wally No. 7''' is similar to '''Wally No. 8''' in [[2-6|2-6]] Except that its attacks are faster and it can activate its super armour more frequently and quickly.<br> '''Mini Wallies''' Consist of the '''Red Wally''', '''Brown Wally''' and the '''Yellow Wally'''. Each have their own abilities. The '''Red Wally''' can only fire lasers. The '''Brown Wally''' can only hit you with its arms . The '''Yellow Wally''' can only fire missiles.<br>


== Boss, Nasod Inspector  ==
== Boss, Nasod Inspector  ==
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=== Defense Mode ===
=== Defense Mode ===


There is a '''Signal Lantern''' located at the center of '''Nasod Inspector''''s chest.  At the beginning of the battle it is inactive.  Soon Nasod Inspector will activate it and gain benefit from it.<br>The colour of lantern indicates the defense mode of '''Nasod Inspector''' and will change over time.<br>'''Yellow''' means Nasod Inspector is highly resistant to ALL physical attacks.<br>'''Blue''' means Nasod Inspector is highly resistant to ALL magical attacks.<br>Defense boost will be further improved in higher difficulty level.<br>
There is a '''Signal Lantern''' located at the center of '''Nasod Inspector''''s chest.  At the beginning of the battle it is inactive.  Soon Nasod Inspector will activate it and gain benefit from it.<br>The colour of lantern indicates the defense mode of '''Nasod Inspector''' and will change over time.<br>'''Yellow''' means Nasod Inspector is highly resistant to ALL physical attacks.<br>'''Blue''' means Nasod Inspector is highly resistant to ALL magical attacks.<br>Defense boost will be further improved in higher difficulties.<br>


=== Moves  ===
=== Moves  ===


'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage.  
'''Fire Laser''': The Nasod Inspector can fire a beam of yellow laser (similar to that of the Cockatrigles in Velder) from his signal lantern across a long distance, dealing substantial damage.  
<br>'''Cannon Fire''': The Nasod Inspector aims it's cannon forward and fires, the attack is fairly short ranged but the damage is high.
<br>'''Cannon Fire''': The Nasod Inspector aims its cannon forward and fires, the attack is fairly short ranged but the damage is high.
<br> '''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave.  
<br> '''Cannon Slam''': The Nasod Inspector slams his giant cannon vigorously onto the ground and fires, causing a series of giant explosions. This does extremely high damage, more so if you are carried along with the blast wave.  
<br> '''Cannon Slam II''': The Nasod Inspector slams it's arm into the ground and then follows up by slamming it's giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage.
<br> '''Cannon Slam II''': The Nasod Inspector slams its arm into the ground and then follows up by slamming it's giant cannon against the ground as well but does not fire. This hits closer to itself and both the arm and cannon can deal moderate damage.
<br>'''Fire Yellow Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high individual as well as collective damage. In other words, if you get hit by one, it may propel you to another and so on.  
<br>'''Fire Yellow Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing yellow flares to start floating down slowly. These flares do high individual as well as collective damage. In other words, if you get hit by one, it may propel you to another and so on.  
<br> '''Fire Blue Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate after a set amount of time and do moderate damage.
<br> '''Fire Blue Flares''': The Nasod Inspector aims his mini-cannon towards the ceiling and fires, causing blue flares to start dropping down to the floor quickly. These blue flares detonate after a set amount of time and do moderate damage.
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[[File:Nasod_Inspector_pattern.png]]
[[File:Nasod_Inspector_pattern.png]]


The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough estimate. An example of how the chart works: when the Nasod Inspector reaches 70% HP, he will activate Magic Defense mode and will regain HP to 90%.
The Nasod Inspector's pattern will follow the behavior as shown above. Health values are a rough approximate. An example of how the chart works: when the Nasod Inspector reaches 70% HP, he will activate Magic Defense mode and will regain HP to 90%.


The Nasod Inspector is always super armored and thus will not be stunned by attacks. It can however be frozen temporarily with Light Enchantment (petrifying) on weapons, Awakening, or freezing attacks like Blizzard Shower.
The Nasod Inspector is always super armored and thus will not be stunned by attacks. It can however be frozen temporarily with Light Enchantment (petrifying) on weapons, Awakening, or freezing attacks like Blizzard Shower.
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A more advanced strategy is to knock Nasod Inspector's HP to just above a threshold where it will activate a defense mode and regenerate, then freeze it and deal enough damage to knock it down to the threshold of a different defense mode causing it to skip over it.
A more advanced strategy is to knock Nasod Inspector's HP to just above a threshold where it will activate a defense mode and regenerate, then freeze it and deal enough damage to knock it down to the threshold of a different defense mode causing it to skip over it.
*The first threshold is roughly 17 HP Bars on Normal and 26 HP Bars on Hell.
*The first threshold is roughly 17 HP Bars on Normal and 26 HP Bars on Hell.
*An alternative to freezing the Nasod Inspector is to wait till it tries one of it's downward cannon slam attacks, it cannot cancel out of that animation allowing players to use multiple skills before it can activate or change defense modes.
*An alternative to freezing the Nasod Inspector is to wait till it tries one of its downward cannon slam attacks, it cannot cancel out of that animation allowing players to use multiple skills before it can activate or change defense modes.


It can be useful to have a [[Code Nemesis|Code Nemesis]] who has learned [[Atomic Shield]] to be in your party since the shield can block  the Yellow Flares that the Inspector fires.
It can be useful to have a [[Code Nemesis|Code Nemesis]] who has learned [[Atomic Shield]] to be in your party since the shield can block  the Yellow Flares that the Inspector fires.
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