Wally's Underground Laboratory: Difference between revisions

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When the Nasod Inspector starts shooting yellow flares, run to the opposite end of the map. They are extremely lethal.
When the Nasod Inspector starts shooting yellow flares, run to the opposite end of the map. They are extremely lethal.


A more advanced strategy is to knock Nasod Inspector's HP to just above a threshold where it will activate a defense mode and regenerate, then freeze it and deal enough damage to knock it down to the threshold of a different defense mode causing it to skip over it.
A more advanced strategy is to knock Nasod Inspector's HP to just above a threshold where it will activate a defense mode and regenerate, then freeze it and deal enough damage to knock it down to the threshold of a different defense mode causing it to skip that phase.
*The first threshold is roughly 17 HP Bars on Normal and 26 HP Bars on Hell.
*The first HP threshold is roughly 17 HP Bars on Normal.
*The HP thresholds for Hell Mode are 26, 20, 13, and 5 Bars.
**Knocking it from 26 to under 20 will cause it to skip Magic Defense phase.
**Knocking it from 13 to under 5 will cause it to skip Physical Defense phase.
*An alternative to freezing the Nasod Inspector is to wait till it tries one of its downward cannon slam attacks, it cannot cancel out of that animation allowing players to use multiple skills before it can activate or change defense modes.
*An alternative to freezing the Nasod Inspector is to wait till it tries one of its downward cannon slam attacks, it cannot cancel out of that animation allowing players to use multiple skills before it can activate or change defense modes.


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