Wally's Underground Laboratory: Difference between revisions

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== Mobs  ==
== Mobs  ==


'''Fire Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], but can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment.  Their super armor will end before they can attack.<br>  
'''Fire Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], but can activate super armor and shoot up to three arrows in a row. Their arrows can cause the burning ailment.  Their super armor will end before they can attack. Every you hit will do super armor (like stun).<br>  
'''Poison Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], but can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment.  Their super armor will end before they can attack.<br>  
'''Poison Crossbow Soldier''': These crossbowmen are similar to those at [[2-5]], but can activate super armor and shoot up to three arrows in a row. Their arrows can cause the poison ailment.  Their super armor will end before they can attack.<br>  
'''Royal Guardian''': These Knights are similar to the knights in [[2-5]], but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will end before they can attack, unless they use a kick attack which will extend their super armor frames.<br>  
'''Royal Guardian''': These Knights are similar to the knights in [[2-5]], but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will end before they can attack, unless they use a kick attack which will extend their super armor frames.<br>  
'''Royal Big Brother''': These Knights are similar to the Mini-Boss Knight in [[2-5]] but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will end before they can attack.<br>  
'''Royal Big Brother''': These Knights are similar to the Mini-Boss Knight in [[2-5]] but can activate super armor if hit 10 times (15 times in Hell mode).  Their super armor will end before they can attack.<br>  
'''Infected Rat''': Their attack style is very similar to the Giant Phorus, but their attacks can poison you.<br>
'''Infected Rat''': Their attack style is very similar to the Giant Phorus, but their attacks can poison you.(Except Bull Attack)<br>
'''Mini Wally No.8 -Punch-:''' These are smaller, brown colored variants of [[2-5|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode.  They can hover, punch and do a downward smash when they are hovering.  In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br>
'''Mini Wally No.8 -Punch-:''' These are smaller, brown colored variants of [[2-5|Wally No. 8]]. They have only the most basic abilities all Wally robots have on Normal Mode.  They can hover, punch and do a downward smash when they are hovering.  In Hell and Luto Modes, a large amount of debris will fall randomly to either side of itself each time it smashes the ground.<br>
'''Mini Wally No.8 -Laser-:''' These are smaller, red colored variants of [[2-5|Wally No. 8]]. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill.  The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.<br>
'''Mini Wally No.8 -Laser-:''' These are smaller, red colored variants of [[2-5|Wally No. 8]]. They will fire a large laser out of their heads. When they do, the screen will darken like it would if a player used a skill.  The laser's hitbox forms a bit away from itself, making standing right in front of these as they are shooting perfectly safe.<br>
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'''Yellow''' means Nasod Inspector is highly resistant to all physical attacks.<br>
'''Yellow''' means Nasod Inspector is highly resistant to all physical attacks.<br>
'''Blue''' means Nasod Inspector is highly resistant to all magical attacks.<br>
'''Blue''' means Nasod Inspector is highly resistant to all magical attacks.<br>
The defense boost is high enough that all damage of the type it resists will be reduced to 1.<br>
The defense boost is high enough that all damage of the type it resists will be reduced by 75%.<br>


=== Moves  ===
=== Moves  ===
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<br> '''Crawl''': If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage.
<br> '''Crawl''': If you are too far away from the Nasod Inspector, it will put its arms on the ground and pull itself to you, then stumble and fall, then pick itself up again. This move can flatten you and cause moderate damage.
<br> '''Defense Mode''': The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered.  Whenever it does this it will recover a large amount of health.
<br> '''Defense Mode''': The Nasod Inspector will change its defense mode depending on its current remaining HP, the Signal Lantern will change color to indicate which defense mode it has entered.  Whenever it does this it will recover a large amount of health.
<br> '''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly sped up as if it were malfunctioning.<br>
<br> '''System Crash''': When the Nasod Inspector's health is reduced to critical levels, the Nasod Inspector's attack speed and movement speed will be greatly increase like crazy as if it were malfunctioning.<br>


=== Tactics  ===
=== Tactics  ===
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