Water Dragon's Compass: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 28: | Line 28: | ||
| | | | ||
*'''Mana Shield:''' Denif creates a barrier around himself that must be depleted before damage or hitstun can be dealt to him. The barrier's HP is visible in a special UI below his health bar, and will periodically recover. | *'''Mana Shield:''' Denif creates a barrier around himself that must be depleted before damage or hitstun can be dealt to him. The barrier's HP is visible in a special UI below his health bar, and will periodically recover. | ||
*'''<font color=red>Tracking Icicles:</font>''' Summons 4 icicles that quickly home in to nearby players. Each hit will inflict 1 stack of ''' | *'''<font color=red>Tracking Icicles:</font>''' Summons 4 icicles that quickly home in to nearby players. Each hit will inflict 1 stack of '''Chilling Cold'''. | ||
*'''<font color=red>Icicle Burst:</font>''' Throws a certain amount of water bubbles forward that create icicles on impact with the ground. The icicles persist for a significant amount of time. Being hit by one of the icicles will inflict 1 stack of ''' | *'''<font color=red>Icicle Burst:</font>''' Throws a certain amount of water bubbles forward that create icicles on impact with the ground. The icicles persist for a significant amount of time. Being hit by one of the icicles will inflict 1 stack of '''Chilling Cold'''. | ||
*'''<font color=red>Glacier:</font>''' Summons a large chunk of ice below a player, dealing a high amount of damage. The ice persists until it is destroyed, hindering player's movement. | *'''<font color=red>Glacier:</font>''' Summons a large chunk of ice below a player, dealing a high amount of damage. The ice persists until it is destroyed, hindering player's movement. | ||
*'''<font color=red>Drowning Bubble:</font>''' Summons a water bubble above a player that drops down on top of them, causing a pool of water on the floor that slows players inside it while dealing continuous damage. The pool of water persists for a significant amount of time. | *'''<font color=red>Drowning Bubble:</font>''' Summons a water bubble above a player that drops down on top of them, causing a pool of water on the floor that slows players inside it while dealing continuous damage. The pool of water persists for a significant amount of time. |