Water Dragon's Compass/zh-hans: Difference between revisions

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| DunName=水龙的罗盘
| DunName=水龙的罗盘
| Quotation='''罗盘内部的空间'''。在充满水的空间中,感受到了冰冷的气息。
| Quotation='''罗盘内部的空间'''。在充满水的空间中,感受到了冰冷的气息。
| Description=Aisha and Chung meet an unexpected person within the compass.
| Description=为了解除封印而进入罗盘的一行人,遇到了意料之外的人。
| LvNeed=99
| LvNeed=99
| LvFit={{tabs|name=x|tab1=Normal|contents1=300000 |tab2=Hell|contents2=600000}}
| LvFit={{tabs|name=x|tab1=Normal|contents1=300000 |tab2=Hell|contents2=600000}}
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*'''<font color=red>Glacier:</font>''' Summons a large chunk of ice below a player, dealing a high amount of damage. The ice persists until it is destroyed, hindering player's movement.
*'''<font color=red>Glacier:</font>''' Summons a large chunk of ice below a player, dealing a high amount of damage. The ice persists until it is destroyed, hindering player's movement.
*'''<font color=red>Drowning Bubble:</font>''' Summons a water bubble above a player that drops down on top of them, causing a pool of water on the floor that slows players inside it while dealing continuous damage. The pool of water persists for a significant amount of time.
*'''<font color=red>Drowning Bubble:</font>''' Summons a water bubble above a player that drops down on top of them, causing a pool of water on the floor that slows players inside it while dealing continuous damage. The pool of water persists for a significant amount of time.
*'''<font color=red>Waterfall Pendant:</font>''' Denif targets one player with his pendant, causing it to float above them and follow them around. The pendant will create a constant vertical stream of water that pierces through all platforms regardless of height as it follows the player around and persists for a significant amount of time. Players hit by the stream of water will lose 50 MP per hit. This attack can still hit players even while they are knocked down or reviving.
*'''<font color=red>水龙的波涛:</font>''' Denif targets one player with his pendant, causing it to float above them and follow them around. The pendant will create a constant vertical stream of water that pierces through all platforms regardless of height as it follows the player around and persists for a significant amount of time. Players hit by the stream of water will lose 50 MP per hit. This attack can still hit players even while they are knocked down or reviving.
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''<br>
'''''Attacks highlighted in <font color=red>red</font> bypass Invincibility frames.'''''<br>
'''Note:'''
'''Note:'''
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