Wave: Difference between revisions

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!Polarize
!Polarize
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| colspan="12" |'''{{PvE}}'''
| colspan="12" |{{PvE}}
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| align="left" | 1 || 15 || rowspan=4 | 100
| align="left" | 1 || 15 || rowspan=4 | 100
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| 5% * {{color|#c60de8|Rau|b=1}} Stage
| 5% * {{color|#c60de8|Rau|b=1}} Stage
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|-
| colspan="12" |'''{{PvP}}'''
| colspan="12" |{{PvP}}
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|-
| align="left" | 1  || 15 || rowspan=4 | 100
| align="left" | 1  || 15 || rowspan=4 | 100
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==Tips and Details ==
== Tips and Details ==
*At skill level 1, you will start the dungeon/PvP, both Ganz and Rau gauges will start with 40 pts. Each skill level will increase pts by 1, reaching 43 pts at level 4.  
*The awakening duration increase also applies to the maximum awakening time, allowing for a maximum of 103.5 seconds at Level 4 with Stage 3 {{color|#0096b4|Ganz|b=1}}.
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|02/16/2023|| colspan="2" align="left" |
|02/16/2023|| colspan="2" align="left" |
* Changed to activate '''Cycle Mode''' by default when the '''Power Gauge''' is full.
* Changed to activate '''Cycle Mode''' by default when the '''Power Gauge''' is full.
* {{Buff|Changed to start with '''Art Stage 2''' (43 points).}}
* {{Buff|Changed to start with '''Art Stage 2''' (40 points).}}
* {{Buff|'''Damage Reduction Increase''' Added.}}
* {{Buff|'''Damage Reduction Increase''' Added.}}
* {{Nerf|'''HP/MP Recovery Effect Increase''' Removed.}}
* {{Nerf|'''HP/MP Recovery Effect Increase''' Removed.}}
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* {{buff|[Ganz > Rau] '''MP Recovery When Attacking/Attacked''' Increased.}}
* {{buff|[Ganz > Rau] '''MP Recovery When Attacking/Attacked''' Increased.}}
* {{buff|[Ganz < Rau] '''Polarize''' Increased.}}
* {{buff|[Ganz < Rau] '''Polarize''' Increased.}}
|-
| 01/04/2024 || 01/31/2024 || colspan=2 align="left" |
*{{nerf|'''Ganz score change''' decreased.}}
|}
|}
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