Wavering Faith: Difference between revisions
no edit summary
m (Text replacement - "class="related-skills uneven"" to "class="related-skills"") |
Shironsaki (talk | contribs) No edit summary |
||
Line 18: | Line 18: | ||
| | | | ||
| <font color="5e65f3">'''Henir's Power'''</font> | | <font color="5e65f3">'''Henir's Power'''</font> | ||
* | *Enter Stage 2 Henir (Awakening) state when awakening while the seed is in Stage 2. | ||
* | *Enter Stage 3 Henir (Awakening) state when awakening while the seed is in Stage 3. | ||
*Increase Awakening duration depending on the obtained Absorption amount when Awakening. | *Increase Awakening duration depending on the obtained Absorption amount when Awakening. | ||
*Grant special effect when using [Henir Release] Skills. | *Grant special effect when using [Henir Release] Skills. | ||
Line 77: | Line 77: | ||
| width="40" | [[File:He3.png]] | | width="40" | [[File:He3.png]] | ||
| align="center" width="150" | [[Enhanced Absorption]] | | align="center" width="150" | [[Enhanced Absorption]] | ||
|} | |||
<br> | |||
=== Henir Release skills === | |||
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1" | |||
|- | |||
| width="40" | [[File:LWSActive5.png]] | |||
| align="center" width="150" | {{tt|[[Entfernen]]|When the skill is used during Henir (Awakening) state, damage is increased up to 1.2 times depending on enemy's current HP.|line=false}} | |||
| width="40" | [[File:APSActive1.png]] | |||
| align="center" width="150" | {{tt|[[Gottvergessen Sense]]|When the skill is used during Henir (Awakening) state, damage is increased up to 1.3 times depending on your max MP.|line=false}} | |||
| width="40" | [[File:LWActive2(New).PNG]] | |||
| align="center" width="150" | {{tt|[[Brechen]]|When the skill is used during Henir (Awakening) state, Dark Chaos damage is increased by 1.3 times.|ine=false}} | |||
| width="40" | [[File:APSActive3.png]] | |||
| align="center" width="150" | {{tt|[[Totentanz]]|When the skill is used during Henir (Awakening) state, awakening duration is increased by 1 second per hit enemy.|line=false}} | |||
|- | |||
| width="40" | [[File:APSActive4.png]] | |||
| align="center" width="150" | {{tt|[[Abgrund]]|When the skill is used during Henir (Awakening) state, obtain 1 Absorption everytime the projectile explodes.|line=false}} | |||
| width="40" | [[File:APTrans4.png]] | |||
| align="center" width="150" | {{tt|[[Chaos Feld]]|When the skill is used during Henir (Awakening) state, 3 MP is burned per hit.|line=false}} | |||
| width="40" | [[File:APTrans6.png]] | |||
| align="center" width="150" | {{tt|[[Befreiung Feld]]|When the skill is used during Henir (Awakening) state, each enemy that has been hit successfully will increase [Released Power] by 1 stack.|line=false}} | |||
| width="40" | {{Force|APSActive1.png}} | |||
| align="center" width="150" | {{tt|[[Gottvergessen Sense/ModA|[Mod] Gottvergessen Sense]]|When the skill is used during Henir (Awakening) state, damage is increased up to 1.3 times depending on your max MP.|line=false}} | |||
| width="40" | {{Force|APTrans6.png}} | |||
| align="center" width="150" | {{tt|[[Befreiung Feld/ModA|[Mod] Befreiung Feld]]|When the skill is used during Henir (Awakening) state, each enemy that has been hit successfully will increase [Released Power] by 1 stack.|line=false}} | |||
|} | |} | ||
<br> | <br> | ||
Line 83: | Line 108: | ||
*The Awakening Time increase from this passive is not affected by the Awakening Time stat. The additional seconds are added to the duration after the Awakening Time stat is calculated. | *The Awakening Time increase from this passive is not affected by the Awakening Time stat. The additional seconds are added to the duration after the Awakening Time stat is calculated. | ||
**Your awakening duration will always reset to what this passive decides on, even if that amount is lower than your current awakening duration when already awakened. | **Your awakening duration will always reset to what this passive decides on, even if that amount is lower than your current awakening duration when already awakened. | ||
* | *The NA tooltip mistranslated the chance for gaining twice the absorption amount as instead having "twice the chance to gain absorption". | ||
*Damage Reduction Increase is normalized, but the MP Gain effect is multiplicative. | *Damage Reduction Increase is normalized, but the MP Gain effect is multiplicative. | ||
<br> | <br> |