Wavering Faith: Difference between revisions

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| <font color="5e65f3">'''Henir's Power'''</font>
| <font color="5e65f3">'''Henir's Power'''</font>
*Reach up to 2 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 2.
*Enter Stage 2 Henir (Awakening) state when awakening while the seed is in Stage 2.
*Reach up to 3 stages higher of Henir (Awakening) state when awakening while the seed is in Stage 3.
*Enter Stage 3 Henir (Awakening) state when awakening while the seed is in Stage 3.
*Increase Awakening duration depending on the obtained Absorption amount when Awakening.
*Increase Awakening duration depending on the obtained Absorption amount when Awakening.
*Grant special effect when using [Henir Release] Skills.
*Grant special effect when using [Henir Release] Skills.
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| width="40" | [[File:He3.png]]  
| width="40" | [[File:He3.png]]  
| align="center" width="150" |  [[Enhanced Absorption]]
| align="center" width="150" |  [[Enhanced Absorption]]
|}
<br>
=== Henir Release skills ===
{| class="related-skills" style="border-collapse: collapse;" border="1" cellpadding="1"
|-
| width="40" | [[File:LWSActive5.png]]
| align="center" width="150" | {{tt|[[Entfernen]]|When the skill is used during Henir (Awakening) state, damage is increased up to 1.2 times depending on enemy's current HP.|line=false}}
| width="40" | [[File:APSActive1.png]]
| align="center" width="150" |  {{tt|[[Gottvergessen Sense]]|When the skill is used during Henir (Awakening) state, damage is increased up to 1.3 times depending on your max MP.|line=false}}
| width="40" | [[File:LWActive2(New).PNG]]
| align="center" width="150" |  {{tt|[[Brechen]]|When the skill is used during Henir (Awakening) state, Dark Chaos damage is increased by 1.3 times.|ine=false}}
| width="40" | [[File:APSActive3.png]]
| align="center" width="150" |  {{tt|[[Totentanz]]|When the skill is used during Henir (Awakening) state, awakening duration is increased by 1 second per hit enemy.|line=false}}
|-
| width="40" | [[File:APSActive4.png]]
| align="center" width="150" | {{tt|[[Abgrund]]|When the skill is used during Henir (Awakening) state, obtain 1 Absorption everytime the projectile explodes.|line=false}}
| width="40" | [[File:APTrans4.png]]
| align="center" width="150" | {{tt|[[Chaos Feld]]|When the skill is used during Henir (Awakening) state, 3 MP is burned per hit.|line=false}}
| width="40" | [[File:APTrans6.png]]
| align="center" width="150" | {{tt|[[Befreiung Feld]]|When the skill is used during Henir (Awakening) state, each enemy that has been hit successfully will increase [Released Power] by 1 stack.|line=false}}
| width="40" | {{Force|APSActive1.png}}
| align="center" width="150" |  {{tt|[[Gottvergessen Sense/ModA|[Mod] Gottvergessen Sense]]|When the skill is used during Henir (Awakening) state, damage is increased up to 1.3 times depending on your max MP.|line=false}}
| width="40" | {{Force|APTrans6.png}}
| align="center" width="150" | {{tt|[[Befreiung Feld/ModA|[Mod] Befreiung Feld]]|When the skill is used during Henir (Awakening) state, each enemy that has been hit successfully will increase [Released Power] by 1 stack.|line=false}}
|}
|}
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*The Awakening Time increase from this passive is not affected by the Awakening Time stat. The additional seconds are added to the duration after the Awakening Time stat is calculated.
*The Awakening Time increase from this passive is not affected by the Awakening Time stat. The additional seconds are added to the duration after the Awakening Time stat is calculated.
**Your awakening duration will always reset to what this passive decides on, even if that amount is lower than your current awakening duration when already awakened.
**Your awakening duration will always reset to what this passive decides on, even if that amount is lower than your current awakening duration when already awakened.
*On the North American server, the tooltip mistakenly claims you will enter a specific stage of Henir (Awakening) when awakening with Stage 2 or Stage 3 absorption, rather than raising your current Henir (Awakening) stage by that amount. It also mistranslates the chance for gaining twice the absorption amount as instead having "twice the chance to gain absorption".
*The NA tooltip mistranslated the chance for gaining twice the absorption amount as instead having "twice the chance to gain absorption".
*Damage Reduction Increase is normalized, but the MP Gain effect is multiplicative.
*Damage Reduction Increase is normalized, but the MP Gain effect is multiplicative.
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ElEditors, Administrators
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