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Weapon Imprint System: Difference between revisions

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=== Engraving Effects ===
=== Engraving Effects ===
Once all 3 slots are full, an effect will be added to your weapon in the following format:<br>
Once all 3 slots are full, an effect will be added to your weapon in the following format:<br>
'''<font color=red>[Condition]</font> have a <font color=blue>[Probability]</font> chance to <font color=orange>[Effect]</font> for 5 seconds (Does not trigger again for 20 seconds). <font color=red>Does not overlap</font>'''
'''<font color=red>[Condition]</font> have a <font color=blue>[Probability]</font> chance to <font color=orange>[Effect]</font> for 5 seconds (Does not trigger again for 20 seconds). <font color=red>(Does not overlap)</font>'''


The full list of available options for each slot are listed below.
The full list of available options for each slot are listed below.
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! Icon || {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
! Icon || {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}}
|-
|-
| [[File:EngravingStoneRed1.png|center]] || {{*}}After attacking with commands/actives 20 times
| [[File:EngravingStoneRed1.png|center]] || {{*}}After attacking with commands/actives 20~25 times
{{*}}When using a Hyper Active skill
{{*}}When using a Hyper Active skill
{{*}}When using 2nd Stage Master Class skill
{{*}}When HP drops below 10%
{{*}}When HP drops below 10%
{{*}}When MP drops below 20%
{{*}}When recovering 90% HP
{{*}}When recovering 90% HP
{{*}}When attacked by a boss
{{*}}When attacked by a boss
{{*}}When inflicted with a debuff
{{*}}When inflicted with a debuff
|| -
|| {{*}}When using a Tenacity skill
 
|| {{*}}After attacking with commands/actives ? times
|| {{*}}After attacking with commands/actives ? times
{{*}}When attacking with commands/actives  
{{*}}When attacking with commands/actives  
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{{*}}Every second outside of combat
{{*}}Every second outside of combat
{{*}}Every ? seconds
{{*}}Every ? seconds
{{*}}When HP drops below ?%
{{*}}When MP drops below ?%
{{*}}When MP drops below ?%
{{*}}When HP drops below ?%
{{*}}When recovering ?% HP
{{*}}When recovering ?% HP
{{*}}When recovering ?% MP
{{*}}When recovering ?% MP
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|-
|-
| [[File:EngravingStoneBlue1.png|center]] || {{*}}2~8%
| [[File:EngravingStoneBlue1.png|center]] || {{*}}2~8%
|| {{*}}12~15%
|| {{*}}12~16%
|| {{*}}25%
|| {{*}}25%
|}
|}
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{{*}}Increase Recovery Item Effectiveness by 5%
{{*}}Increase Recovery Item Effectiveness by 5%
{{*}}Decrease Recovery Item Cooldown by 3% (Max 30%)
{{*}}Decrease Recovery Item Cooldown by 3% (Max 30%)
|| -
|| {{*}}Decrease Recovery Item Cooldown by 6% (Max 30%)
{{*}}Recover party's HP by 6% per second '''<font color=red>(Dungeon Only)</font>'''
|| {{*}}Increase Physical Attack by ?%
|| {{*}}Increase Physical Attack by ?%
{{*}}Increase Magical Attack by ?%
{{*}}Increase Magical Attack by ?%
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{{*}}Increase all speeds by ?%
{{*}}Increase all speeds by ?%
{{*}}Decrease Skill Cooldown by ?%
{{*}}Decrease Skill Cooldown by ?%
{{*}}Recover party's MP by ?% per second
{{*}}Recover party's HP by ?% per second '''<font color=red>(Dungeon Only)</font>'''
{{*}}Recover party's MP by ?% per second
{{*}}Recover party's MP by ?% per second '''<font color=red>(Dungeon Only)</font>'''
{{*}}Decrease nearby enemy Attribute Resistance by ?%
{{*}}Decrease nearby enemy Attribute Resistance by ?%
{{*}}Decrease MP Cost by ?%
{{*}}Decrease MP Cost by ?%
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