Weapon Imprint System: Difference between revisions
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=== Engraving Effects === | === Engraving Effects === | ||
Once all 3 slots are full, an effect will be added to your weapon in the following format:<br> | Once all 3 slots are full, an effect will be added to your weapon in the following format:<br> | ||
'''<font color=red>[Condition]</font> have a <font color=blue>[Probability]</font> chance to <font color=orange>[Effect]</font> for 5 seconds (Does not trigger again for 20 seconds). <font color=red>Does not overlap</font>''' | '''<font color=red>[Condition]</font> have a <font color=blue>[Probability]</font> chance to <font color=orange>[Effect]</font> for 5 seconds (Does not trigger again for 20 seconds). <font color=red>(Does not overlap)</font>''' | ||
The full list of available options for each slot are listed below. | The full list of available options for each slot are listed below. | ||
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! Icon || {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}} | ! Icon || {{ItemName|Rare|Rare}} || {{ItemName|Elite|Elite}} || {{ItemName|Unique|Unique}} | ||
|- | |- | ||
| [[File:EngravingStoneRed1.png|center]] || {{*}}After attacking with commands/actives 20 times | | [[File:EngravingStoneRed1.png|center]] || {{*}}After attacking with commands/actives 20~25 times | ||
{{*}}When using a Hyper Active skill | {{*}}When using a Hyper Active skill | ||
{{*}}When using 2nd Stage Master Class skill | |||
{{*}}When HP drops below 10% | {{*}}When HP drops below 10% | ||
{{*}}When MP drops below 20% | |||
{{*}}When recovering 90% HP | {{*}}When recovering 90% HP | ||
{{*}}When attacked by a boss | {{*}}When attacked by a boss | ||
{{*}}When inflicted with a debuff | {{*}}When inflicted with a debuff | ||
|| | || {{*}}When using a Tenacity skill | ||
|| {{*}}After attacking with commands/actives ? times | || {{*}}After attacking with commands/actives ? times | ||
{{*}}When attacking with commands/actives | {{*}}When attacking with commands/actives | ||
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{{*}}Every second outside of combat | {{*}}Every second outside of combat | ||
{{*}}Every ? seconds | {{*}}Every ? seconds | ||
{{*}}When HP drops below ?% | |||
{{*}}When MP drops below ?% | {{*}}When MP drops below ?% | ||
{{*}}When recovering ?% HP | {{*}}When recovering ?% HP | ||
{{*}}When recovering ?% MP | {{*}}When recovering ?% MP | ||
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|- | |- | ||
| [[File:EngravingStoneBlue1.png|center]] || {{*}}2~8% | | [[File:EngravingStoneBlue1.png|center]] || {{*}}2~8% | ||
|| {{*}}12~ | || {{*}}12~16% | ||
|| {{*}}25% | || {{*}}25% | ||
|} | |} | ||
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{{*}}Increase Recovery Item Effectiveness by 5% | {{*}}Increase Recovery Item Effectiveness by 5% | ||
{{*}}Decrease Recovery Item Cooldown by 3% (Max 30%) | {{*}}Decrease Recovery Item Cooldown by 3% (Max 30%) | ||
|| | || {{*}}Decrease Recovery Item Cooldown by 6% (Max 30%) | ||
{{*}}Recover party's HP by 6% per second '''<font color=red>(Dungeon Only)</font>''' | |||
|| {{*}}Increase Physical Attack by ?% | || {{*}}Increase Physical Attack by ?% | ||
{{*}}Increase Magical Attack by ?% | {{*}}Increase Magical Attack by ?% | ||
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{{*}}Increase all speeds by ?% | {{*}}Increase all speeds by ?% | ||
{{*}}Decrease Skill Cooldown by ?% | {{*}}Decrease Skill Cooldown by ?% | ||
{{*}}Recover party's | {{*}}Recover party's HP by ?% per second '''<font color=red>(Dungeon Only)</font>''' | ||
{{*}}Recover party's MP by ?% per second | {{*}}Recover party's MP by ?% per second '''<font color=red>(Dungeon Only)</font>''' | ||
{{*}}Decrease nearby enemy Attribute Resistance by ?% | {{*}}Decrease nearby enemy Attribute Resistance by ?% | ||
{{*}}Decrease MP Cost by ?% | {{*}}Decrease MP Cost by ?% |