Weapon Taker: Difference between revisions

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|weapon=Weaponized Nasod Arm, Blade
|weapon=Weaponized Nasod Arm, Blade
|age=26
|age=26
|race=Human-Nasod Cyborg
|race={{tt|Human|Nasod augmented}}
|ESP=Damage increase in proportion to HP lost<font color=red>''' (Dungeon)'''</font>  
|ESP=Damage increase in proportion to HP lost<font color=red>''' (Dungeon)'''</font>  
|Weight=104 kg/115 kg (with Nasod Arm) (229 lb/253 lb)
|Weight=104 kg/115 kg (with Nasod Arm) (229 lb/253 lb)
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= [[File:Icon - Weapon Taker.png]] Weapon Taker =
= [[File:Icon - Weapon Taker.png]] Weapon Taker =
{{ADSquare}}
 
'''[A mercenary that uses the Nasod Arm as a weapon]'''
'''[A mercenary that uses the Nasod Arm as a weapon]'''
===Special Mechanic===
===Special Mechanic===
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Weapon Taker}}
{{:Skill Tree: Weapon Taker}}
<br>
<br>


== Additional Combos ==
{{clearfix}}
== Additional Commands ==


  {{SkillText|Combo|Overheat}}
  {{SkillText|Combo|Overheat}}
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! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[Image:WtCombo1.png]]
| [[Image:Combo - Weapon Taker 1.png|520px]]
|
|
{{CX}}{{CX}}{{CX}} is reworked to firing a firebomb and dashing forward to punch instead of the base claw combo. The firebomb fired has infinite piercing, deals splash damage, and will explode at max range. After punching, ready yourself in a firing position and releases 2 bursts of fire. You can repeatedly press {{CX}} to fire off a barrage of explosions while in '''Super Armor''' to consume HP and trigger Overheat. The final explosion will knock back enemies, but you can interrupt the explosions with a skill.
{{CX}}{{CX}}{{CX}} is reworked to firing a firebomb and dashing forward to punch instead of the base claw combo. The firebomb fired has infinite piercing, deals splash damage, and will explode at max range. After punching, ready yourself in a firing position and releases 2 bursts of fire. You can repeatedly press {{CX}} to fire off a barrage of explosions while in '''Super Armor''' to consume HP and trigger Overheat. The final explosion will knock back enemies, but you can interrupt the explosions with a skill.
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+ 477% Mag. Damage <br>
+ 477% Mag. Damage <br>
|-
|-
| [[Image:WtCombo3.png]]  
| [[File:Combo - Weapon Taker 2.png|520px]]
|
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, strike enemies with your Nasod arm and fire off a flamethrower which deals hitstun. Using the flamethrower will consume HP and trigger Overheat. Hold the {{CZ}} button to both start and continue spraying flames.
|
{{CDR}} <br>
{{CZ}} 180% Phy. Damage <br>
{{CZ}} 128% Phy. Damage <br>
{{CZ}} 128% Phy. Damage <br>
{{CHoldZ}} 182% Mag. Damage x1~10<br> (PvP Damage Modifier = 0.75)
|-
| [[File:Combo - Weapon Taker 3.png|520px]]  
|
|
After doing the standard {{CDRU}}{{CZ}} combo, punch enemies with the Nasod arm and cause a explosion.
After doing the standard {{CDRU}}{{CZ}} combo, punch enemies with the Nasod arm and cause a explosion.
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{{CX}} 403% Mag. Damage <br>
{{CX}} 403% Mag. Damage <br>
{{CX}} 445% Mag. Damage <br>
{{CX}} 445% Mag. Damage <br>
|-
| [[File:WTCombo4.png]]
|
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, strike enemies with your Nasod arm and fire off a flamethrower which deals hitstun. Using the flamethrower will consume HP and trigger Overheat. Hold the {{CZ}} button to both start and continue spraying flames.
|
{{CDR}} <br>
{{CZ}} 180% Phy. Damage <br>
{{CZ}} 128% Phy. Damage <br>
{{CZ}} 128% Phy. Damage <br>
{{CHoldZ}} 182% Mag. Damage x1~10<br> (PvP Damage Modifier = 0.75)
|}
|}
=== Updates ===
=== Updates ===
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| 07/18/2019 || 08/14/2019 || align="left" |  
| 07/18/2019 || 08/14/2019 || align="left" |  
*{{buff|Added Super Armor to the following commands:}}
*{{buff|Added Super Armor to the following commands:}}
**{{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CHoldZ}}'s {{CHoldZ}} input, lasts until you move or the animation finishes.
**{{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CIO|HoldZ|Hold}}, lasts until you move or the animation finishes.
**{{CDRU}}{{CZ}}{{CX}}{{CX}}'s final {{CX}} input.
**{{CDRU}}{{CZ}}{{CX}}{{CIO|X}}.
|}
|}
<br>
== {{se|068}} Overheat ==
[[File:Raven_overheat.png|right|thumb|200px|Overheat icon.]]
Upon advancing to '''Weapon Taker''' a new mechanic will become available to you through various commands and skills called Overheat.<br>Overheat allows you to drain a percentage of a command or skill's damage from your HP to provide you with a buff that increases your attack power for a short while. Before unlocking [[Victory Survival Strategy]], this is limited to up to 2% of your maximum health at a time. Only specific skills that mention Overheat in their description can be overheated. Skills that are Overheated will act differently depending on each individual skill, and can range from dealing additional hits or increasing damage dealt.<br><br>
<font color="ff4444">'''Overheat'''</font> commands include [[Weapon Taker]]'s {{CDR}}{{CZ}}{{CZ}}{{CZ}}{{CHoldZ}} and {{CX}}{{CX}}{{CConX}} and [[Veteran Commander]]'s {{CDRU}}{{CX}}{{CConX}}.<br><font color="ff4444">'''Overheat'''</font> skills include [[Harpoon Spear]] ([[Harpoon Spear/ModA|A]]), [[Revolver Cannon]] ([[Revolver Cannon/ModA|A]]), [[Hellfire Gatling]], [[Giga Prominence]] ([[Giga Prominence/ModA|A]]), [[Ignition Crow - Napalm]], [[Ignition Crow - Incinerator]] ([[Ignition Crow - Incinerator/ModA|A]]), [[Rain of Fire]], [[Deadly Raid]], [[Bursting Blade]] ([[Bursting Blade/ModA|A]]), and [[Ifrit Flame]].<br><font color="ff4444">'''Overheat'''</font> is directly affected by the passives [[Mercenary Behavior]], [[Victory Survival Strategy]], and [[Overheat Mode Activated!]].
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