Weapon Taker: Difference between revisions

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Text replacement - "{{ADSquare_2024}}" to ""
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|weapon=Weaponized Nasod Arm, Blade
|weapon=Weaponized Nasod Arm, Blade
|age=26
|age=26
|race=Human-Nasod Cyborg
|race={{tt|Human|Nasod augmented}}
|ESP=Damage increase in proportion to HP lost<font color=red>''' (Dungeon)'''</font>  
|ESP=Damage increase in proportion to HP lost<font color=red>''' (Dungeon)'''</font>  
|Weight=104 kg/115 kg (with Nasod Arm) (229 lb/253 lb)
|Weight=104 kg/115 kg (with Nasod Arm) (229 lb/253 lb)
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= [[File:Icon - Weapon Taker.png]] Weapon Taker =
= [[File:Icon - Weapon Taker.png]] Weapon Taker =
{{ADSquare}}
 
'''[A mercenary that uses the Nasod Arm as a weapon]'''
'''[A mercenary that uses the Nasod Arm as a weapon]'''
===Special Mechanic===
===Special Mechanic===
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<br>
<br>


{{clearfix}}
== Skill Tree ==
== Skill Tree ==
{{:Skill Tree: Weapon Taker}}
{{:Skill Tree: Weapon Taker}}
<br>
<br>


== Additional Combos ==
{{clearfix}}
== Additional Commands ==


  {{SkillText|Combo|Overheat}}
  {{SkillText|Combo|Overheat}}
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! width="25%" |Damage
! width="25%" |Damage
|-
|-
| [[Image:Combo - Weapon Taker 1.png]]
| [[Image:Combo - Weapon Taker 1.png|520px]]
|
|
{{CX}}{{CX}}{{CX}} is reworked to firing a firebomb and dashing forward to punch instead of the base claw combo. The firebomb fired has infinite piercing, deals splash damage, and will explode at max range. After punching, ready yourself in a firing position and releases 2 bursts of fire. You can repeatedly press {{CX}} to fire off a barrage of explosions while in '''Super Armor''' to consume HP and trigger Overheat. The final explosion will knock back enemies, but you can interrupt the explosions with a skill.
{{CX}}{{CX}}{{CX}} is reworked to firing a firebomb and dashing forward to punch instead of the base claw combo. The firebomb fired has infinite piercing, deals splash damage, and will explode at max range. After punching, ready yourself in a firing position and releases 2 bursts of fire. You can repeatedly press {{CX}} to fire off a barrage of explosions while in '''Super Armor''' to consume HP and trigger Overheat. The final explosion will knock back enemies, but you can interrupt the explosions with a skill.
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+ 477% Mag. Damage <br>
+ 477% Mag. Damage <br>
|-
|-
| [[Image:Combo - Weapon Taker 3.png]]  
| [[File:Combo - Weapon Taker 2.png|520px]]
|
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, strike enemies with your Nasod arm and fire off a flamethrower which deals hitstun. Using the flamethrower will consume HP and trigger Overheat. Hold the {{CZ}} button to both start and continue spraying flames.
|
{{CDR}} <br>
{{CZ}} 180% Phy. Damage <br>
{{CZ}} 128% Phy. Damage <br>
{{CZ}} 128% Phy. Damage <br>
{{CHoldZ}} 182% Mag. Damage x1~10<br> (PvP Damage Modifier = 0.75)
|-
| [[File:Combo - Weapon Taker 3.png|520px]]  
|
|
After doing the standard {{CDRU}}{{CZ}} combo, punch enemies with the Nasod arm and cause a explosion.
After doing the standard {{CDRU}}{{CZ}} combo, punch enemies with the Nasod arm and cause a explosion.
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{{CX}} 403% Mag. Damage <br>
{{CX}} 403% Mag. Damage <br>
{{CX}} 445% Mag. Damage <br>
{{CX}} 445% Mag. Damage <br>
|-
| [[File:Combo - Weapon Taker 2.png]]
|
After doing the standard {{CDR}}{{CZ}}{{CZ}} combo, strike enemies with your Nasod arm and fire off a flamethrower which deals hitstun. Using the flamethrower will consume HP and trigger Overheat. Hold the {{CZ}} button to both start and continue spraying flames.
|
{{CDR}} <br>
{{CZ}} 180% Phy. Damage <br>
{{CZ}} 128% Phy. Damage <br>
{{CZ}} 128% Phy. Damage <br>
{{CHoldZ}} 182% Mag. Damage x1~10<br> (PvP Damage Modifier = 0.75)
|}
|}
=== Updates ===
=== Updates ===
25,162

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